Tool 8 • Gear Uptime Control

Equipment Durability Manager

Early Access - January 24, 2026

Plan long sessions without surprises. Track durability drain, predict break points, and line up backup gear before you head out.

Armor Steel Chest

Armor

Armor Steel Chest

Uncommon

Total uses

150

Based on current pattern

Minutes until break

8

18.00 durability per minute

Backup needed

5

For the planned session

Session wear forecast

0% durability left after 45 minutes

Maintenance checkpoints

  • 75% durability
    112 uses left6 min of activity
  • 50% durability
    75 uses left4 min of activity
  • 25% durability
    37 uses left2 min of activity

Backup gear with longer uptime

Sorted by maximum durability in the same category.

Armor Bronze Legs

Armor • 250 max durability • 250 uses

Uncommon

Armor Leather Raven Legs

Armor • 250 max durability • 250 uses

Common

Debug Continue Equip

Armor • 250 max durability • 250 uses

Debug

Browse durability by slot or type

Use filters to find equipment that fits your role, then load it into the planner above.

Tool Hammer Iron

Uncommon

Tool • 500 max durability • 500 uses at base loss

Tool Hatchet Onyxium

Epic

Tool • 450 max durability • 450 uses at base loss

Tool Pickaxe Onyxium

Epic

Tool • 450 max durability • 450 uses at base loss

Tool Hatchet Adamantite

Rare

Weapon • 400 max durability • 400 uses at base loss

Tool Pickaxe Adamantite

Rare

Tool • 400 max durability • 400 uses at base loss

Tool Hatchet Mithril

Epic

Tool • 400 max durability • 400 uses at base loss

Tool Pickaxe Mithril

Epic

Tool • 400 max durability • 400 uses at base loss

Tool Shovel Thorium

Rare

Tool • 350 max durability • 350 uses at base loss

Tool Hatchet Thorium

Rare

Tool • 350 max durability • 350 uses at base loss

Tool Pickaxe Thorium

Rare

Tool • 350 max durability • 350 uses at base loss

Tool Shovel Cobalt

Rare

Tool • 300 max durability • 300 uses at base loss

Tool Hoe Iron

Uncommon

Tool • 300 max durability • 300 uses at base loss

Tool Hatchet Cobalt

Rare

Tool • 300 max durability • 300 uses at base loss

Tool Pickaxe Cobalt

Rare

Tool • 300 max durability • 300 uses at base loss

Weapon Staff Crystal Flame

Rare

Weapon • 300 max durability • 600 uses at base loss

Weapon Staff Crystal Ice

Rare

Weapon • 300 max durability • 600 uses at base loss

Tool Hatchet Iron

Uncommon

Tool • 250 max durability • 250 uses at base loss

Tool Pickaxe Iron

Uncommon

Tool • 250 max durability • 250 uses at base loss

Tool Shovel Iron

Uncommon

Tool • 250 max durability • 250 uses at base loss

Armor Bronze Legs

Uncommon

Armor • 250 max durability • 250 uses at base loss

Armor Leather Raven Legs

Common

Armor • 250 max durability • 250 uses at base loss

Debug Continue Equip

Debug

Armor • 250 max durability • 250 uses at base loss

Debug Continue Equip Legs

Debug

Armor • 250 max durability • 250 uses at base loss

Armor Onyxium Legs

Epic

Armor • 250 max durability • 250 uses at base loss

Armor Prisma Chest

Common

Armor • 250 max durability • 250 uses at base loss

Armor Prisma Hands

Common

Armor • 250 max durability • 250 uses at base loss

Armor Prisma Head

Common

Armor • 250 max durability • 250 uses at base loss

Armor Prisma Legs

Common

Armor • 250 max durability • 250 uses at base loss

Weapon Battleaxe Mithril

Epic

Weapon • 220 max durability • 488 uses at base loss

Weapon Daggers Mithril

Epic

Weapon • 220 max durability • 2200 uses at base loss

Weapon Mace Mithril

Epic

Weapon • 220 max durability • 440 uses at base loss

Weapon Shortbow Mithril

Epic

Weapon • 220 max durability • 379 uses at base loss

Weapon Sword Mithril

Epic

Weapon • 220 max durability • 1047 uses at base loss

Tool Shovel Copper

Common

Tool • 200 max durability • 200 uses at base loss

Tool Hoe Copper

Common

Tool • 200 max durability • 200 uses at base loss

Tool Hatchet Copper

Common

Tool • 200 max durability • 200 uses at base loss

Tool Pickaxe Copper

Common

Tool • 200 max durability • 200 uses at base loss

Armor Bronze Chest

Uncommon

Armor • 200 max durability • 200 uses at base loss

Armor Bronze Hands

Uncommon

Armor • 200 max durability • 200 uses at base loss

Armor Bronze Head

Uncommon

Armor • 200 max durability • 200 uses at base loss

Weapon Longsword Praetorian

Common

Weapon • 200 max durability • 384 uses at base loss

Weapon Daggers Adamantite Saurian

Rare

Weapon • 180 max durability • 1800 uses at base loss

Armor Mithril Chest

Epic

Armor • 180 max durability • 360 uses at base loss

Armor Mithril Hands

Epic

Armor • 180 max durability • 360 uses at base loss

Armor Mithril Head

Epic

Armor • 180 max durability • 360 uses at base loss

Armor Mithril Legs

Epic

Armor • 180 max durability • 360 uses at base loss

Weapon Battleaxe Adamantite

Rare

Weapon • 180 max durability • 400 uses at base loss

Weapon Crossbow Ancient Steel

Rare

Weapon • 180 max durability • 642 uses at base loss

Weapon Daggers Adamantite

Rare

Weapon • 180 max durability • 1800 uses at base loss

Weapon Mace Adamantite

Rare

Weapon • 180 max durability • 360 uses at base loss

Weapon Shortbow Adamantite

Rare

Weapon • 180 max durability • 310 uses at base loss

Weapon Sword Adamantite

Rare

Weapon • 180 max durability • 857 uses at base loss

Weapon Club Onyxium

Epic

Weapon • 170 max durability • 303 uses at base loss

Weapon Longsword Onyxium

Epic

Weapon • 170 max durability • 326 uses at base loss

Weapon Axe Onyxium

Epic

Weapon • 170 max durability • 303 uses at base loss

Weapon Axe Mithril

Epic

Weapon • 160 max durability • 285 uses at base loss

Weapon Club Mithril

Epic

Weapon • 160 max durability • 285 uses at base loss

Weapon Longsword Mithril

Epic

Weapon • 160 max durability • 307 uses at base loss

Weapon Longsword Void

Common

Weapon • 158 max durability • 376 uses at base loss

Armor Steel Chest

Uncommon

Armor • 150 max durability • 150 uses at base loss

Armor Steel Hands

Uncommon

Armor • 150 max durability • 150 uses at base loss

Armor Steel Head

Uncommon

Armor • 150 max durability • 150 uses at base loss

Armor Steel Legs

Uncommon

Armor • 150 max durability • 150 uses at base loss

Tool Shovel Crude

Common

Weapon • 150 max durability • 150 uses at base loss

Tool Hatchet Crude

Common

Weapon • 150 max durability • 150 uses at base loss

Tool Pickaxe Crude

Common

Weapon • 150 max durability • 150 uses at base loss

Armor QA Chest

Debug

Armor • 150 max durability • 150 uses at base loss

Armor QA Hands

Debug

Armor • 150 max durability • 150 uses at base loss

Armor QA Legs

Debug

Armor • 150 max durability • 150 uses at base loss

Weapon Battleaxe Thorium

Rare

Weapon • 150 max durability • 333 uses at base loss

Weapon Daggers Thorium

Rare

Weapon • 150 max durability • 1500 uses at base loss

Weapon Mace Thorium

Rare

Weapon • 150 max durability • 300 uses at base loss

Weapon Shortbow Thorium

Rare

Weapon • 150 max durability • 258 uses at base loss

Weapon Sword Thorium

Rare

Weapon • 150 max durability • 714 uses at base loss

Weapon Battleaxe Cobalt

Rare

Weapon • 150 max durability • 333 uses at base loss

Weapon Daggers Cobalt

Rare

Weapon • 150 max durability • 1500 uses at base loss

Weapon Mace Cobalt

Rare

Weapon • 150 max durability • 300 uses at base loss

Weapon Shortbow Cobalt

Rare

Weapon • 150 max durability • 258 uses at base loss

Weapon Sword Cobalt

Rare

Weapon • 150 max durability • 714 uses at base loss

Armor Adamantite Chest

Rare

Armor • 150 max durability • 300 uses at base loss

Managing Equipment Durability in Hytale

Why Durability Management Matters

Gear doesn't just get weak — it breaks mid-session. Adamantite armor loses 0.5 durability per hit (maxDurability 150), giving roughly 300 hits before it fails. Steel armor loses 1 per hit — half the lifespan. Knowing your break point before heading into a dungeon means the difference between a smooth run and an emergency return trip.

Maintenance Checkpoints

The tool flags items approaching critical durability thresholds — typically 25% and 10% of max. At 25%, start looking for a repair bench nearby. At 10%, stop combat immediately: one more session at that threshold risks losing the piece entirely. Higher-tier items like Adamantite justify early repairs since re-crafting costs 77 bars for a full set.

Backup Gear Strategy

For long farming or dungeon sessions, bring a secondary weapon with at least 50% durability remaining. Crude weapons have 0 listed max durability — they're treated as disposable and should be carried in stacks of 2–3 for extended sessions in Zone 1. Weapons with high durabilityLossOnHit (0.56 for Crude Axe) drain fastest during burst combat.

How to Use This Tool

1
Search and select your item

Type part of the item name or browse by category. All weapons, armor, and tools with durability data are listed.

2
Choose a usage pattern

Select the scenario that matches your activity — light patrol hits differently than sustained boss combat. The pattern sets the durability drain rate for calculation.

3
Read the timeline

The maintenance checkpoints show when your gear will reach 75%, 50%, 25%, and 10% durability. Plan repair stops around the 25% mark for high-value gear.

4
Check backup suggestions

The tool surfaces similar items with longer uptime as backup candidates — useful when your primary piece is already close to breaking before a session starts.

Common Questions

Does armor durability affect its stats while damaged?

In the current version, armor stats remain constant until the piece breaks — there's no gradual degradation. A Bronze Helmet at 1 durability still provides the same +9 health and 5% resistance as a brand-new one. The break point is binary: working or not.

What's the most durable mid-tier armor?

Bronze armor has a maxDurability of 200 with 0 loss per hit in the current data — making it effectively indestructible in the current build. This may be updated in future patches. Adamantite and Steel both sit at maxDurability 150, with Adamantite losing only 0.5 per hit (vs 1.0 for Steel).

Can I repair items before they break?

Yes — repai is available at any Armor or Weapon Bench. Repairing early (at 25–50% durability) generally costs fewer materials than waiting until near-break. The exact repair cost scales with how much durability you've lost.