Durability Lifecycle Calculator

Early Access - January 24, 2026

Calculate how long your tools, weapons, and armor will last. Plan your adventures by understanding usage limits and repair needs before heading out.

Armor Steel Chest

Armor Steel Chest

Uncommon
Max Durability150
Loss per Hit1
Total Uses150
Armor Steel Hands

Armor Steel Hands

Uncommon
Max Durability150
Loss per Hit1
Total Uses150
Armor Steel Head

Armor Steel Head

Uncommon
Max Durability150
Loss per Hit1
Total Uses150
Armor Steel Legs

Armor Steel Legs

Uncommon
Max Durability150
Loss per Hit1
Total Uses150
Armor Wood Chest

Armor Wood Chest

Common
Max Durability60
Loss per Hit1
Total Uses60
Bandage Potion Test

Bandage Potion Test

Developer
Max Durability1
Loss per Hit1
Total Uses1
Tool Hatchet Onyxium

Tool Hatchet Onyxium

Epic
Max Durability450
Loss per Hit1
Total Uses1800

Effective against:

StoneRockOresSoil
Tool Pickaxe Onyxium

Tool Pickaxe Onyxium

Epic
Max Durability450
Loss per Hit1
Total Uses1800

Effective against:

StoneRockOresSoil
Tool Pickaxe Scrap

Tool Pickaxe Scrap

Uncommon
Max Durability60
Loss per Hit1
Total Uses240

Effective against:

StoneRockOresSoil
Tool Shovel Cobalt

Tool Shovel Cobalt

Rare
Max Durability300
Loss per Hit1
Total Uses6000

Effective against:

StoneRockOresSoil
Tool Shovel Copper

Tool Shovel Copper

Common
Max Durability200
Loss per Hit1
Total Uses4000

Effective against:

StoneRockOresSoil
Tool Shovel Thorium

Tool Shovel Thorium

Rare
Max Durability350
Loss per Hit1
Total Uses7000

Effective against:

StoneRockOresSoil
Tool Sickle Steel Rusty

Tool Sickle Steel Rusty

Common
Max Durability60
Loss per Hit1
Total Uses60
Template Weapon Crossbow

Template Weapon Crossbow

Template
Max Durability80
Loss per Hit0.28
Total Uses285
Tool Hoe Crude

Tool Hoe Crude

Common
Max Durability100
Loss per Hit1
Total Uses100
Tool Hammer Crude

Tool Hammer Crude

Common
Max Durability100
Loss per Hit1
Total Uses100
Tool Hoe Copper

Tool Hoe Copper

Common
Max Durability200
Loss per Hit1
Total Uses200
Tool Hoe Iron

Tool Hoe Iron

Uncommon
Max Durability300
Loss per Hit1
Total Uses300
Tool Shovel Crude

Tool Shovel Crude

Common
Max Durability150
Loss per Hit1
Total Uses3000

Effective against:

StoneRockOresSoil
Armor Wood Hands

Armor Wood Hands

Common
Max Durability60
Loss per Hit1
Total Uses60
Armor Wood Head

Armor Wood Head

Common
Max Durability60
Loss per Hit1
Total Uses60
Armor Wood Legs

Armor Wood Legs

Common
Max Durability60
Loss per Hit1
Total Uses60
Weapon Club Crude

Weapon Club Crude

Common
Max Durability60
Loss per Hit0.56
Total Uses107
Weapon Club Stone Trork

Weapon Club Stone Trork

Uncommon
Max Durability45
Loss per Hit0.56
Total Uses80
Weapon Longsword Crude

Weapon Longsword Crude

Common
Max Durability60
Loss per Hit0.52
Total Uses115
Template Weapon Shortbow

Template Weapon Shortbow

Template
Max Durability80
Loss per Hit0.58
Total Uses137
Weapon Sword Crude

Weapon Sword Crude

Common
Max Durability80
Loss per Hit0.21
Total Uses380
Tool Hatchet Crude

Tool Hatchet Crude

Common
Max Durability150
Loss per Hit1
Total Uses600

Effective against:

StoneRockOresSoil
Armor Cloth Wool Chest

Armor Cloth Wool Chest

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Cloth Wool Hands

Armor Cloth Wool Hands

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Cloth Wool Head

Armor Cloth Wool Head

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Cloth Wool Legs

Armor Cloth Wool Legs

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Copper Chest

Armor Copper Chest

Common
Max Durability80
Loss per Hit0.5
Total Uses160
Armor Copper Hands

Armor Copper Hands

Common
Max Durability80
Loss per Hit0.5
Total Uses160
Armor Copper Head

Armor Copper Head

Common
Max Durability80
Loss per Hit0.5
Total Uses160
Armor Copper Legs

Armor Copper Legs

Common
Max Durability80
Loss per Hit0.5
Total Uses160
Armor Leather Soft Chest

Armor Leather Soft Chest

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Leather Soft Hands

Armor Leather Soft Hands

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Leather Soft Head

Armor Leather Soft Head

Common
Max Durability120
Loss per Hit1
Total Uses120
Armor Leather Soft Legs

Armor Leather Soft Legs

Common
Max Durability120
Loss per Hit1
Total Uses120
Tool Pickaxe Crude

Tool Pickaxe Crude

Common
Max Durability150
Loss per Hit1
Total Uses600

Effective against:

StoneRockOresSoil
Weapon Axe Copper

Weapon Axe Copper

Common
Max Durability90
Loss per Hit0.56
Total Uses160
Weapon Battleaxe Copper

Weapon Battleaxe Copper

Common
Max Durability100
Loss per Hit0.45
Total Uses222
Weapon Club Copper

Weapon Club Copper

Common
Max Durability90
Loss per Hit0.56
Total Uses160
Weapon Daggers Copper

Weapon Daggers Copper

Common
Max Durability100
Loss per Hit0.1
Total Uses1000
Weapon Daggers Crude

Weapon Daggers Crude

Common
Max Durability80
Loss per Hit0.1
Total Uses800
Weapon Longsword Copper

Weapon Longsword Copper

Common
Max Durability90
Loss per Hit0.52
Total Uses173
Weapon Mace Copper

Weapon Mace Copper

Common
Max Durability100
Loss per Hit0.5
Total Uses200
Weapon Spear Copper

Weapon Spear Copper

Common
Max Durability25
Loss per Hit0.56
Total Uses44
Weapon Sword Copper

Weapon Sword Copper

Common
Max Durability100
Loss per Hit0.21
Total Uses476

How Durability Works in Hytale

Durability Loss is Per-Hit, Not Per-Use

In Hytale, durability degrades on each individual attack or block break, not per session. The durability loss per hit varies by item. Steel Armor loses 1 durability per hit received (maxDurability 150, so ~150 hits before breaking). Adamantite Armor loses only 0.5 per hit, effectively doubling its lifespan at the same durability count. This matters in boss fights where you might take 40–60 hits in a single encounter.

When to Repair vs. When to Replace

Repairing preserves your existing gear's stats and materials already spent. Replacing means re-farming all those bars and leather. For high-tier pieces like Adamantite, repair is almost always the better call — the 77 bars for a full set are simply too expensive to re-craft regularly. For early Crude weapons (0 maxDurability, disposable by design), just carry extras and replace.

Pre-Session Planning

The most practical use of durability math is expedition planning. If you're heading into a 45-minute Zone 2 mining run, knowing that your pickaxe survives roughly 300 uses before breaking tells you whether to bring one or two. The calculator also estimates time-to-break based on your action speed — key data for planning dungeon runs where you can't easily return to a repair bench.

Armor Durability Quick Reference

MaterialMax DurabilityLoss Per HitEffective HitsNotes
Bronze (Head)2000No per-hit loss in current version
Steel (Chest)1501.0~150Standard mid-tier durability
Adamantite (Chest)1500.5~300Double effective lifespan vs Steel
Adamantite (Helmet)1500.5~300Consistent across full Adamantite set

Effective Hits = Max Durability ÷ Loss Per Hit. Bronze armor shows 0 loss per hit in the current data — this may change in future patches.

How to Use the Calculator

1
Search for Your Item

Type any weapon, armor, or tool name in the search box. Filter by type (Armor, Weapon) to narrow results.

2
Select a Usage Scenario

Scenarios show different durability loss rates depending on what you're doing — light combat versus sustained boss encounters hits gear differently.

3
Set Your Target Quantity and Action Speed

For mining, set the quantity of ore you want to farm. For combat, set the number of enemies. Action speed (seconds per action) determines the time estimate.

4
Read the Results

The output shows how many items you can process before the gear breaks, and how long that task will take. If it's shorter than your planned session, pack a spare or plan a repair stop mid-run.

Common Questions

Why does Bronze armor show very high effective hits?

Some Bronze pieces have a durabilityLossOnHit of 0 in the current version, which means they don't degrade from hits at all — at least in the Early Access build. This likely reflects placeholder values that will be tuned as the game matures. Bronze is still worth replacing when you reach Tier 2 content for its stats, not durability pressure.

Do weapons degrade during non-combat activities?

In Hytale, weapon durability only drops when hitting enemies. Similarly, armor durability only degrades when you receive hits — not from walking around or environmental effects. This makes durability planning more focused: combat sessions, not exploration time, are what drain your gear.

What happens when durability reaches zero?

Items break and become unusable until repaired at a crafting bench. They don't disappear from your inventory, so you won't lose the item itself. Carry a repair kit or factor in a bench visit when planning longer sessions.