How to Use Resource Encyclopedia
Master resource gathering and crafting efficiency with comprehensive item data
Resource efficiency
Search the full item library, compare gather vs craft routes, and focus on materials that unlock the most recipes with the smallest logistics footprint.
Master resource gathering and crafting efficiency with comprehensive item data
Items indexed
522
Craftable outputs
172
Gatherable sources
12
Highest leverage input
Sulphuric Acid
Used in 15 recipes | stack 100
Priority score = usage + (gather x2) + craft + stack factor.
Filters
Combine search, category, type, and acquisition filters. Sorting defaults to priority score to surface high-impact items first.
Early pickups
High usage count and direct gather sources.
1 gather spots | used in 9 recipes
1 gather spots | used in 8 recipes
2 gather spots | used in 5 recipes
1 gather spots | used in 7 recipes
1 gather spots | used in 7 recipes
1 gather spots | used in 7 recipes
Craft-driven
No direct gather sources; focus on efficient crafts.
1 craft route(s) | used in 15 recipes
1 craft route(s) | used in 15 recipes
3 craft route(s) | used in 11 recipes
1 craft route(s) | used in 12 recipes
6 craft route(s) | used in 5 recipes
1 craft route(s) | used in 9 recipes
Single-source
Only one listed source; stash when you find them.
Single craft output | stack 100
Single craft output | stack 100
Single craft output | stack 100
Gather only | stack 100
Single craft output | stack 100
Gather only | stack 100
Encyclopedia
Showing 522 items. Hover for acquisition notes and stack hints.
Crafting Material. Used in various recipes.
Score 16.7
Per-slot leverage 0.17
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Sulphuric Acid
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes.
Score 16.7
Per-slot leverage 0.17
1 recipe(s), lowest input cost 4 in -> 3 out
Craft via Plastic
Lowest input cost: 1.33 units per output
Material used by Building Tool to set up basic structures.
Score 15.0
Per-slot leverage 0.01
3 recipe(s), lowest input cost 2 in -> 10 out
Craft via Basic Building Material
Lowest input cost: 0.20 units per output
Crafting Material. Used in various recipes.
Score 13.7
Per-slot leverage 0.14
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Reinforced Housing
Lowest input cost: 6.00 units per output
Eat for effects. Double natural Energy regeneration. Lasts 15 min. Gain 20 Toxicity. Does not stack with other Energy regeneration effects.
Score 11.7
Per-slot leverage 0.12
1 source(s), best yield 1x per node
Gather from Desertegg
Yield: 1 per interaction
Raw Material. Can be processed.
Score 11.7
Per-slot leverage 0.12
6 recipe(s), lowest input cost 0 in -> 1 out
Craft via Wolfram
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 10.7
Per-slot leverage 0.11
1 recipe(s), lowest input cost 25 in -> 1 out
Craft via Nanofibre
Lowest input cost: 25.00 units per output
Eat for effects. Gain 25 Toxicity.
Score 10.7
Per-slot leverage 0.11
1 source(s), best yield 1x per node
Gather from Sulheart
Yield: 1 per interaction
Raw Material. Can be processed.
Score 10.7
Per-slot leverage 0.11
6 recipe(s), lowest input cost 0 in -> 1 out
Craft via Titanium
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 9.7
Per-slot leverage 0.10
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Accumulator
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 9.7
Per-slot leverage 0.10
2 recipe(s), lowest input cost 3 in -> 1 out
Craft via Electronics
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 9.7
Per-slot leverage 0.10
1 recipe(s), lowest input cost 3 in -> 3 out
Craft via Epoxy
Lowest input cost: 1.00 units per output
Eat for effects. Heal 30 HP. Gain 10 Toxicity.
Score 9.7
Per-slot leverage 0.10
2 source(s), best yield 3x per node
Gather from Goldfruittree Large A
Yield: 3 per interaction
Eat for effects. Gain 15 Hydration.
Score 9.7
Per-slot leverage 0.10
1 source(s), best yield 1x per node
Gather from Hydrobulb
Yield: 1 per interaction
Crafting Material. Used in various recipes.
Score 9.7
Per-slot leverage 0.10
1 recipe(s), lowest input cost 2 in -> 1 out
Craft via Liquid Helium
Lowest input cost: 2.00 units per output
Eat for effects. Gain 11 Calories.
Score 9.7
Per-slot leverage 0.10
1 source(s), best yield 1x per node
Gather from Polifruit
Yield: 1 per interaction
Eat for effects. Gain 5 Calories, 8 Hydration.
Score 9.7
Per-slot leverage 0.10
1 source(s), best yield 2x per node
Gather from Thornfruit Fruit
Yield: 2 per interaction
Eat for effects. Heal 20 HP. Gain 5 Toxicity.
Score 9.7
Per-slot leverage 0.10
1 source(s), best yield 1x per node
Gather from Plant H
Yield: 1 per interaction
Crafting Material. Used in various recipes. Can be exported.
Score 9.7
Per-slot leverage 0.10
1 recipe(s), lowest input cost 16 in -> 1 out
Craft via Synthetic Resin
Lowest input cost: 16.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 8.7
Per-slot leverage 0.09
1 recipe(s), lowest input cost 1 in -> 3 out
Craft via Calcium Powder
Lowest input cost: 0.33 units per output
Eat for effects. Gain 20 Hydration, 10 Toxicity.
Score 8.7
Per-slot leverage 0.09
1 source(s), best yield 1x per node
Gather from Oxallop Fruit
Yield: 1 per interaction
Crafting Material. Used in various recipes. Can be exported.
Score 8.7
Per-slot leverage 0.09
1 recipe(s), lowest input cost 13 in -> 1 out
Craft via Pressure Tank
Lowest input cost: 13.00 units per output
Crafting Material. Used in various recipes.
Score 8.7
Per-slot leverage 0.09
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Reinforced Frame
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 8.7
Per-slot leverage 0.09
1 recipe(s), lowest input cost 1 in -> 1 out
Craft via Titanium Rod
Lowest input cost: 1.00 units per output
Raw Material. Can be processed.
Score 7.7
Per-slot leverage 0.08
6 recipe(s), lowest input cost 0 in -> 1 out
Craft via Calcium
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Inductor
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Chemicals
Lowest input cost: 2.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Generator
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Glass
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Stabilizer
Lowest input cost: 3.00 units per output
Raw Material. Can be processed.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 0 in -> 8 out
Craft via Helium-3
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Nozzle
Lowest input cost: 5.00 units per output
Eat for effects. Gain 10 Toxicity.
Score 7.7
Per-slot leverage 0.08
1 source(s), best yield 2x per node
Gather from Nootkalupine Fruit
Yield: 2 per interaction
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Pump
Lowest input cost: 6.00 units per output
Eat for effects. Remove 40 Toxicity. Remove all positive effects.
Score 7.7
Per-slot leverage 0.08
1 source(s), best yield 1x per node
Gather from Purplant
Yield: 1 per interaction
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Titanium Housing
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 7.7
Per-slot leverage 0.08
2 recipe(s), lowest input cost 2 in -> 2 out
Craft via Wolfram Bar
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Electromagnet
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Electromagnetic Coil
Lowest input cost: 9.00 units per output
Eat for effects. Heal 50 HP. Gain 20 Calories, 30 Hydration.
Score 6.7
Per-slot leverage 0.07
1 source(s), best yield 2x per node
Gather from Sikkimrhubarb Fruit
Yield: 2 per interaction
Crafting Material. Used in various recipes. Can be exported.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 7 in -> 2 out
Craft via Hardening Agent
Lowest input cost: 3.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 16 in -> 1 out
Craft via Ion Injector
Lowest input cost: 16.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 26 in -> 1 out
Craft via Lens
Lowest input cost: 26.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 2 in -> 2 out
Craft via Tube
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 1 in -> 1 out
Craft via Wolfram Plate
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes.
Score 6.7
Per-slot leverage 0.07
1 recipe(s), lowest input cost 1 in -> 3 out
Craft via Wolfram Powder
Lowest input cost: 0.33 units per output
Crafting Material. Used in various recipes.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 6 in -> 5 out
Craft via Basic Fuel
Lowest input cost: 1.20 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 2 in -> 2 out
Craft via Ceramics
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 6 in -> 3 out
Craft via Goethite Powder
Lowest input cost: 2.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Heat Resistant Sheet
Lowest input cost: 4.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Laser Emitter
Lowest input cost: 9.00 units per output
Crafting Material. Used in various recipes.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 4 in -> 2 out
Craft via Organic Compound
Lowest input cost: 2.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Resonator
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Synthetic Silicon
Lowest input cost: 2.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Stator
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 10 in -> 1 out
Craft via Applicator
Lowest input cost: 10.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 2 in -> 2 out
Craft via Titanium Bar
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Valve
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 5.7
Per-slot leverage 0.06
1 recipe(s), lowest input cost 1 in -> 2 out
Craft via Wolfram Wire
Lowest input cost: 0.50 units per output
Crafting Material. Used in various recipes.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 5 in -> 3 out
Craft via Aerogel
Lowest input cost: 1.67 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Battery
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 1 in -> 2 out
Craft via Calcite Sheets
Lowest input cost: 0.50 units per output
Raw Material. Can be processed.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 0 in -> 1 out
Craft via Goethite Ore
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 10 in -> 2 out
Craft via Heat Shield
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Ion Stabilizer
Lowest input cost: 9.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Onboard Instruments
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 7 in -> 2 out
Craft via Plastic Dust
Lowest input cost: 3.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 8 in -> 2 out
Craft via Pseudorubber Insulator
Lowest input cost: 4.00 units per output
Crafting Material. Used in various recipes.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Refined Oil
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Rotor
Lowest input cost: 4.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 9 in -> 2 out
Craft via Substance #FHS-135-493
Lowest input cost: 4.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 17 in -> 1 out
Craft via Superconductor
Lowest input cost: 17.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 1 in -> 1 out
Craft via Titanium Beam
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 1 in -> 2 out
Craft via Titanium Sheet
Lowest input cost: 0.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Turbine
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes.
Score 4.7
Per-slot leverage 0.05
1 recipe(s), lowest input cost 4 in -> 2 out
Craft via Titanoferrite Ingot
Lowest input cost: 2.00 units per output
Material used by Building Tool to set up intermediate structures.
Score 4.0
Per-slot leverage 0.00
2 recipe(s), lowest input cost 46 in -> 25 out
Craft via Intermediate Building Material
Lowest input cost: 1.84 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 2 out
Craft via Anti-Radiation Covers
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Antimatter Generator
Lowest input cost: 9.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 2 out
Craft via Biofilament
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Bioprinter
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 2 in -> 2 out
Craft via Calcium Block
Lowest input cost: 1.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Containment Vessel
Lowest input cost: 9.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Control Systems
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Genome Alternator
Lowest input cost: 4.00 units per output
Crafting Material. Used in various recipes.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Goethite Ingot
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 7 in -> 2 out
Craft via Goethite Lattice
Lowest input cost: 3.50 units per output
Eat for effects. Heal 90 HP. Gain 40 Toxicity.
Score 3.7
Per-slot leverage 0.04
1 source(s), best yield 3x per node
1 recipe(s), lowest input cost 4 in -> 2 out
Gather first (3 per node)
Craft backup: Health Shards at 2.00 input ratio
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Impeller
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Mars Habitat Base
Lowest input cost: 9.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
2 recipe(s), lowest input cost 7 in -> 1 out
Craft via Micro Satellite
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Missile Housing
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Nanosyringe
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Neutrino Bomb
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Plasma Oxygen Converter
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 2 in -> 1 out
Craft via Pressurized Helium
Lowest input cost: 2.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Quantum Tranqualizer
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 2 out
Craft via RNA Stabilizer
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 11 in -> 2 out
Craft via Rocket Fuel
Lowest input cost: 5.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via RTSC
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via RTSC Generator
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Scafolding
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 16 in -> 1 out
Craft via Scanner
Lowest input cost: 16.00 units per output
Raw Material. Can be processed.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 0 in -> 8 out
Craft via Sulphur Ore
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 12 in -> 1 out
Craft via Supermagnet
Lowest input cost: 12.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 9 in -> 2 out
Craft via Synthetic Protein
Lowest input cost: 4.50 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Tracking Device
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes.
Score 3.7
Per-slot leverage 0.04
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Wolfram Steel Ingot
Lowest input cost: 4.00 units per output
Rounds used for sniper rifles and other heavy hitting weapons
Score 3.0
Per-slot leverage 0.01
2 recipe(s), lowest input cost 30 in -> 15 out
Craft via Heavy Ammo
Lowest input cost: 2.00 units per output
Pistol ammunition used in handguns
Score 3.0
Per-slot leverage 0.01
2 recipe(s), lowest input cost 14 in -> 25 out
Craft via Pistol Ammo
Lowest input cost: 0.56 units per output
Shotgun shells used in smoothbore weapons
Score 3.0
Per-slot leverage 0.01
2 recipe(s), lowest input cost 26 in -> 15 out
Craft via Shotgun Ammo
Lowest input cost: 1.73 units per output
Standard ammunition used in various rifles and turrets
Score 3.0
Per-slot leverage 0.01
2 recipe(s), lowest input cost 22 in -> 20 out
Craft via Standard Ammo
Lowest input cost: 1.10 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Airlock
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
2 recipe(s), lowest input cost 3 in -> 1 out
Craft via Arc Reactor
Lowest input cost: 3.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Carbon Sonar
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 15 in -> 1 out
Craft via Condenser
Lowest input cost: 15.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Converter
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Cyclotrone
Lowest input cost: 5.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Dome
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 7 in -> 1 out
Craft via Explosive Charge
Lowest input cost: 7.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 9 in -> 1 out
Craft via Ion Bomb
Lowest input cost: 9.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Ion Thrusters
Lowest input cost: 6.00 units per output
Raw Material. Can be processed.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 0 in -> 1 out
Craft via Crude Oil
Lowest input cost: 0.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 10 in -> 1 out
Craft via Molecular Scalpel
Lowest input cost: 10.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
2 recipe(s), lowest input cost 8 in -> 1 out
Craft via Neutrino Missile
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
2 recipe(s), lowest input cost 2 in -> 1 out
Craft via Organ Producer
Lowest input cost: 2.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 10 in -> 1 out
Craft via Payload Stage
Lowest input cost: 10.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Plasma Generator
Lowest input cost: 6.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 12 in -> 1 out
Craft via Propulsion Stage
Lowest input cost: 12.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Rocket Engine
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Satellite Assembly
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 8 in -> 1 out
Craft via Satellite Body
Lowest input cost: 8.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
2 recipe(s), lowest input cost 2 in -> 1 out
Craft via Self-sustained Habitat
Lowest input cost: 2.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Synthetic DNA
Lowest input cost: 6.00 units per output
Resource material used in crafting. Synthetic Fertilizer can be used to create various items and equipment.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 13 in -> 1 out
Craft via Synthetic Fertilizer
Lowest input cost: 13.00 units per output
Crafting Material. Used in various recipes. Can be exported.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 10 in -> 2 out
Craft via Uberfilament
Lowest input cost: 5.00 units per output
Resource material used in crafting. Clean Water can be used to create various items and equipment.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 0 in -> 1 out
Craft via <MISSING STRING TABLE ENTRY>
Lowest input cost: 0.00 units per output
Resource material used in crafting. Basic Coolant can be used to create various items and equipment.
Score 2.7
Per-slot leverage 0.03
1 recipe(s), lowest input cost 7 in -> 5 out
Craft via <MISSING STRING TABLE ENTRY>
Lowest input cost: 1.40 units per output
Used to unlock new Weapons and Mods in the Armory.
Score 2.0
Per-slot leverage 0.00
1 recipe(s), lowest input cost 1 in -> 100 out
Craft via Armory Token
Lowest input cost: 0.01 units per output
Material used by Building Tool to set up unique structures.
Score 2.0
Per-slot leverage 0.00
1 recipe(s), lowest input cost 51 in -> 20 out
Craft via Quartz Building Material
Lowest input cost: 2.55 units per output
Eat for effects. Heal 35 HP. Remove 30 Toxicity. Remove all positive effects.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Antidote Fluid
Lowest input cost: 2.50 units per output
Eat for effects. Remove 100 Toxicity. Remove all positive effects.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Antidote Gel
Lowest input cost: 4.00 units per output
Eat for effects. Heal 60 HP. Remove 40 Toxicity. Remove all positive effects.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Antidote Shards
Lowest input cost: 2.50 units per output
Eat for effects. Gain 50 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 6 in -> 3 out
Craft via Aqua Bar
Lowest input cost: 2.00 units per output
Eat for effects. Stops natural Hydration loss. Lasts 60 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Aqua Block Capsules
Lowest input cost: 6.00 units per output
Eat for effects. Gain 100 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Aqua Chew
Lowest input cost: 4.00 units per output
Eat for effects. Heal 30 HP. Gain 28 Hydration, 10 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Aqua Fluid
Lowest input cost: 3.00 units per output
Eat for effects. Gain 75 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Aqua Gel
Lowest input cost: 2.50 units per output
Eat for effects. Increase Hydration limit by 50%. Lasts 45 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Aqua Stim Shards
Lowest input cost: 5.00 units per output
Eat for effects. Gain 90 Calories.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Calorie Bar
Lowest input cost: 4.00 units per output
Eat for effects. Stops natural Calorie loss. Lasts 60 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Calorie Block Capsules
Lowest input cost: 6.00 units per output
Eat for effects. Gain 40 Calories.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 6 in -> 3 out
Craft via Calorie Chew
Lowest input cost: 2.00 units per output
Eat for effects. Heal 30 HP. Gain 20 Calories, 10 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Calorie Fluid
Lowest input cost: 3.00 units per output
Eat for effects. Gain 65 Calories.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Calorie Gel
Lowest input cost: 2.50 units per output
Eat for effects. Increase Calorie limit by 50%. Lasts 45 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Calorie Stim Shards
Lowest input cost: 5.00 units per output
Eat for effects. Double natural Toxicity loss. Lasts 30 minutes.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Clear Capsules
Lowest input cost: 2.50 units per output
Eat for effects. Double natural Corrosion Resistance. Lasts 10 min. Gain 40 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Corrosion Res Plasm
Lowest input cost: 2.50 units per output
Eat for effects. Double natural Drain Resistance. Lasts 10 min. Gain 40 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Drain Res Plasm
Lowest input cost: 2.50 units per output
Eat for effects. Quadruple natural Energy regeneration. Lasts 30min. Does not stack with other Energy regeneration effects. Gain 50 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Energy Boost Capsules
Lowest input cost: 2.50 units per output
Eat for effects. Triple natural Energy regeneration. Lasts 30 min. Does not stack with other Energy regeneration effects. Gain 40 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Energy Boost Chew
Lowest input cost: 5.00 units per output
Eat for effects. Increase Energy limit by 100%. Lasts 60 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Energy Stim Shards
Lowest input cost: 2.50 units per output
Eat for effects. Gain 15 Calories, 20 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Figler
Lowest input cost: 4.00 units per output
Eat for effects. Gain 55 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Hydrolite
Lowest input cost: 4.00 units per output
Eat for effects. Double natural Infection Resistance. Lasts 10 min. Gain 40 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Infection Res Plasm
Lowest input cost: 2.50 units per output
The central core part, essentail for working of the structure’s main engine
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 18 in -> 1 out
Craft via Main Engine Central Core
Lowest input cost: 18.00 units per output
Eat for effects. Gain 20 Calories, 30 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 6 in -> 3 out
Craft via Nutri Bar
Lowest input cost: 2.00 units per output
Eat for effects. Stops natural Calorie and Hydration loss. Lasts 30 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 6 in -> 1 out
Craft via Nutri Block Capsules
Lowest input cost: 6.00 units per output
Eat for effects. Gain 30 Calories, 40 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Nutri Chew
Lowest input cost: 2.50 units per output
Eat for effects. Heal 30 HP. Gain 10 Calories, 15 Hydration, 10 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Nutri Fluid
Lowest input cost: 3.00 units per output
Eat for effects. Gain 40 Calories, 50 Hydration.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Nutri Gel
Lowest input cost: 5.00 units per output
Eat for effects. Increase Calorie and Hydration limit by 30%. Lasts 40 min. Gain 45 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via Nutri Stim Shards
Lowest input cost: 5.00 units per output
Składnik przepisu do testowania budynków
Score 1.7
Per-slot leverage 0.02
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Wycraftowany itemek do testowania budynków
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 1 in -> 1 out
Craft via Crafting test
Lowest input cost: 1.00 units per output
Eat for effects. Gain 35 Calories.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Polisnack
Lowest input cost: 4.00 units per output
Highly advanced and efficient power cell. Probably used to power some kind of machinery.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 20 in -> 1 out
Craft via Power Cell
Lowest input cost: 20.00 units per output
Eat for effects. Remove 70 Toxicity. Remove all positive effects.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Purfins
Lowest input cost: 4.00 units per output
Raw Material. Can be processed.
Score 1.7
Per-slot leverage 0.02
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Eat for effects. Heal 1 HP every 6 seconds. Lasts 10 min. Gain 30 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Regen Capsules
Lowest input cost: 2.50 units per output
Eat for effects. Double natural Energy regeneration. Lasts 40 min. Gain 30 Toxicity. Does not stack with other Energy regeneration effects.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 4 in -> 1 out
Craft via Serpent Sticks
Lowest input cost: 4.00 units per output
Eat for effects. Heal 55 HP. Gain 10 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Star Bites
Lowest input cost: 3.00 units per output
Eat for effects. Increase Max HP by 25%. Lasts 20 min. Gain 40 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 3 in -> 1 out
Craft via Sulbon
Lowest input cost: 3.00 units per output
Eat for effects. Double natural Heat Resistance. Lasts 10 min. Gain 40 Toxicity.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 5 in -> 2 out
Craft via Termo Res Plasm
Lowest input cost: 2.50 units per output
Resource material used in crafting. Universal Space Soil can be used to create various items and equipment.
Score 1.7
Per-slot leverage 0.02
1 recipe(s), lowest input cost 12 in -> 1 out
Craft via Universal Space Soil
Lowest input cost: 12.00 units per output
Resource material used in crafting. Super Coolant can be used to create various items and equipment.
Score 1.1
Per-slot leverage 0.06
1 recipe(s), lowest input cost 5 in -> 1 out
Craft via <MISSING STRING TABLE ENTRY>
Lowest input cost: 5.00 units per output
Scenario_Item_A
Score 1.0
Per-slot leverage 0.21
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Scenario_Item_B
Score 1.0
Per-slot leverage 0.21
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Victory_Item
Score 1.0
Per-slot leverage 0.21
1 recipe(s), lowest input cost 2 in -> 1 out
Craft via Victory_Item
Lowest input cost: 2.00 units per output
Molten Core of a Meteor. Valuable resource and building material.
Score 1.0
Per-slot leverage 0.00
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Advanced Electronics can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Advanced Mechanical Parts can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Biomass
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Currently does nothing as the building is unlocked from the start
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Currently does nothing as the building is unlocked from the start
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Test Building Blueprint for Sal
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Study using Analyzer to enable building research
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Coal
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Copper
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Copper
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Eat for effects. Heal 10 HP. Gain 5 Calories, 5 Hydration, 15 Toxicity.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A mangled piece of equipment. Impossible to identify. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged piece of equipment used by one of previous expeditions. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged component of a drone. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged component of a drone. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged component of a drone. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged component of a drone. Could be worth something.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged tech of unknown origin.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged tech of unknown origin.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged tech of unknown origin.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Damaged tech of unknown origin.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Contains all the data on the inner workings and effects of the Engine.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Somehow fully intact device. Should be worth a lot.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Somehow fully intact device. Should be worth a lot.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Somehow fully intact device. Should be worth a lot.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Somehow fully intact device. Should be worth a lot.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Source of Data. Can be exchanged for Reputation.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Drone Frame can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Raw Material of limited availability.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Gold
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Heat Resistant Beam can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Helium Cell can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Mechanical Parts can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Mushroom Liquid can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Panaceum™ can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Selenian Corporation has deemed you trustworthy enough to handle this technology. Use it with care.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Griffith Blue Corporation has deemed you trustworthy enough to handle this technology. Use it with care.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Moon Energy Corporation has deemed you trustworthy enough to handle this technology. Use it with care.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Clever Robotics has deemed you trustworthy enough to handle this technology. Use it with care.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Future Health Solutions has deemed you trustworthy enough to handle this technology. Use it with care.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Ore Resource
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
An unknown chunk of flesh.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Rare1
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Reinforced Joint can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Reinforced Rod can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
SandStone
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
SandStone
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Data Storage with basic survival instructions.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
A little bonus for our favorite employees. Eat to gain effects. Heal 50 HP. Gain 50 Hydration, 40 Calories. Reduce 30 Toxicity. Double Stamina regeneration for 60 minutes.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Eat for effects. Heal 15 HP. Gain 25 Calories, 35 Hydration.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Titanium Alloy can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Titanium Gears can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Titanium Pipe can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Eat for effects. Gain 5 Calories, 5 Hydration, 50 Energy, 10 Toxicity.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Wolfram Alloy can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Wolfram Gears can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Used in Recipe Station to unlock item production.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Wolfram Rod can be used to create various items and equipment.
Score 0.7
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Drone Worker can be used to create various items and equipment.
Score 0.2
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Balanced Fruit can be used to create various items and equipment.
Score 0.1
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Item for buildings
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Sample Item Description
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Sample Item Description
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. FE_Battery can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_AcidExtractor can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_Furnace can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_GasExtractor can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_Hammer can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_LaserDrill can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_LiquidExtractor can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_MilitaryAssembler can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_PressurePowerGenerator can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_Smelter can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_SolarPowerGenerator can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_Teleporter can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzed_Zipline can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_AnalyzedombustionPowerGenerator_C can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. I_BuildingBlueprint_Analyzedrafter_C can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce natural Calories loss speed by 10%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce natural Calories loss speed by 18%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce natural Calories loss speed by 25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. ClaywoodCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. CleverCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase all consumable stats by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase all consumable stats by 35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase all consumable stats by 50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Toxicity intake by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Toxicity intake by 30%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Toxicity intake by 45%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Resource, Combat, and Consumable type item loss on death by -5%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Resource, Combat, and Consumable type item loss on death by -15%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Resource, Combat, and Consumable type item loss on death by -25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Dodge cost by 25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Dodge cost by 40%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Dodge cost by 60%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Double Jump cost by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Double Jump cost by 30%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Double Jump cost by 40%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Follow the training objectives.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase item drop chance by 15%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase item drop chance by 25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase item drop chance by 40%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Fall Damage by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Fall Damage by 30%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Fall Damage by 40%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Fog of War area uncovered by the player by +15%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Fog of War area uncovered by the player by +25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Fog of War area uncovered by the player by +45%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Damage Dealt and Received from Friendly Fire by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Damage Dealt and Received from Friendly Fire by 35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Damage Dealt and Received from Friendly Fire by 50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. FutureCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. GriffithsCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce natural Hydration loss speed by 12%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce natural Hydration loss speed by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce natural Hydration loss speed by 30%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Infection Resistance by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Infection Resistance by 30%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Infection Resistance by 45%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
This key card will override access to all habitat locks in the Yellowstone base.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
This key card will override access to all habitat locks in the Redleaf base.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
This key card will override access to <TBA> habitat lock in <TBA> base.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Card found near the body of dead technician in the Forgotten Engine Control Center. Allows opening the doors at +2 level.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Karta znaleziona w windzie technicznej do Zapomnianego Silnika. Daje dostęp do głównego poziomu struktury i innych podstawowych funkcji. Card found in the Forgotten Engine's evacuation pod. Allows opening the doors at ground level.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Blue Keycard can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Purple Keycard can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Key Card can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Front Buzzsaw can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Front Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Front Sidegrip can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Mag Compact can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Mag Counterweight can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Magazine Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Stock Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Stock Ergonomic can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Machine Gun Mod - Stock Folding can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Health by 12
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Health by 20
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Health by 30
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Health by 15
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Health by 25
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Health by 40
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Shield by 20
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
You’re our best investment, better to be safe. Increase Max Shield by 50
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Shield by 30
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Shield by 40
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Energy by 30
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Energy by 50
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Max Energy by 80
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase harvester mining damage by +8%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase harvester mining damage by +15%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase harvester mining damage by +25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. MoonCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Heat, Corrosion, and Drain Resistance by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Heat, Corrosion, and Drain Resistance by 35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Heat, Corrosion, and Drain Resistance by 50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Pistol Mod Front - Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Pistol Mod Magazine - Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Pistol Mod Sight - Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Pistol Mod Stock - Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Revive time by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Revive time by 35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Revive time by 50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Health, Hydration, and Calorie levels after respawn by +100%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Health, Hydration, and Calorie levels after respawn by +150%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Health, Hydration, and Calorie levels after respawn by +200%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod Front - BarrelExtension can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod Front - Heatsink can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod Front - Light can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - MagazineExtended can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - MagazineLight can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - Magazine Piercing can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - SightCQB can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - SightDefault can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - Sight Magnifier can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - Stock Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - Stock Recoil can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Rifle Mod - Stock Stable can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Yellowstone Command Center Security Access Key Card
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Yellowstone Command Center Security Access Key Card
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Yellowstone Command Center Security Access Key Card
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Redleaf Command Center Security Access Key Card
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Redleaf Command Center Security Access Key Card
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Redleaf Command Center Security Access Key Card
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. SelenianCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Shield Recharge delay by 25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Shield Recharge delay by 40%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Shield Recharge delay by 60%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Barrel Extended can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Barrel Choke can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Barrel Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod -Mag Assisted Loading can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Mag Fastloading can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Mag Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Stock Default can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Stock Recoil can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Shotgun Mod - Stock Runner can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Energy Regen speed during Slide by +35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Energy Regen speed during Slide by +50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Energy Regen speed during Slide by +70%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Energy Regen speed by +20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Energy Regen speed by +35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Energy Regen speed by +50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. ClaywoodCorp Reputation can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Grenade and Medtool cooldown by 12%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Grenade and Medtool cooldown by 25%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Reduce Grenade and Medtool cooldown by 40%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Resource material used in crafting. Drone Worker Old can be used to create various items and equipment.
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Aim speed by +20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Aim speed by +35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Aim speed by +50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase reload speed by +14%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase reload speed by +20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase reload speed by +30%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Firearm Swap speed by +12%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Firearm Swap speed by +20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Firearm Swap speed by +35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Zipline travel speed by 20%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Zipline travel speed by 35%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Increase Zipline travel speed by 50%
Score 0.0
Per-slot leverage 0.01
No gather or craft source in the current dataset.
No listed source
This item has no gather or craft data in the current dataset.
Worth collecting
Easy to grab with strong recipe unlocks.
1 gather sources | used in 9 recipes
1 gather sources | used in 8 recipes
2 gather sources | used in 5 recipes
1 gather sources | used in 7 recipes
1 gather sources | used in 7 recipes
1 gather sources | used in 7 recipes
Mid-game staples
Multiple recipe dependencies, limited outputs.
1 craft routes | used in 15 recipes
1 craft routes | used in 15 recipes
3 craft routes | used in 11 recipes
1 craft routes | used in 12 recipes
6 craft routes | used in 5 recipes
1 craft routes | used in 9 recipes
Rare stashes
Single-source items worth banking.
Single craft output | stack 100
Single craft output | stack 100
Single craft output | stack 100
Gather only | stack 100
Single craft output | stack 100
Gather only | stack 100