Progressive survival roadmap

Step-by-step guide from first hour to base mastery

Game Version: Hotfix 0.1.2 · Data verified: 2026-01-17

Clear milestones, contextual tips, and stage-aware checklists that adapt to your progress. Never feel lost again.

5 gameplay stagesVerified game dataTool integration links

About This Guide

Data-verified

All tips and mechanics on this page are cross-referenced against Star Rupture's game files (version Hotfix 0.1.2), extracted using FModel. Building names, recipe ratios, survival attribute caps, and tutorial objective sequences reflect what is actually in the game data — not general assumptions.

Survival attributes9 attributes tracked from game files
Tutorial objectives12 objectives extracted verbatim from DT_Objectives.json
Corporations6 factions — names from localization strings

Game data changes with patches. If you notice anything that doesn't match the current version, the version tag on each stage indicates when that section was last verified.

Survival Attribute Caps (from game files)

Health0–100
Hydration0–120
Calories0–120
Oxygen0–100
Temperature-3000–400
Radiation0–10
Infection0–100
Toxicity0–100
Corrosion0–10

Source: DT_Init*AttributesData.json — Note that Radiation and Corrosion cap at 10, not 100. Even small accumulation in hazardous zones is proportionally significant.

How to Use the Beginner Guide

Navigate through structured gameplay stages with clear objectives and progress tracking

Game stages

5

Core tasks

18

Your progress

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Arrival: First Steps on Arcadia-7

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Stage 1

Arrival: First Steps on Arcadia-7

First session · Tutorial (Training Corporation)

Stage 2

Foundation: Corporate Terminal and First Export

Early game · Training Corporation — Levels 1 to 3

Stage 3

Automation: Drone Rails, Smelter, and Data Points

Mid early-game · Training Corporation — Levels 3 to 5

Stage 4

Expansion: Real Corporations and Profession Choice

Mid-game · Post-tutorial — joining the 5 playable corporations

Stage 5

Optimization: Production Scaling and End-Game Systems

Late game · Advanced production — multi-corporation, full automation