How to Use
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Combat intelligence
Master encounters across Arcadia-7 with comprehensive creature intelligence. Compare threat levels, analyze combat statistics, and develop effective engagement tactics for every enemy type.
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Creatures indexed
11
Hostile threats
9
Passive wildlife
2
Highest threat
Melee Enemy Tier 3
7500 HP | Tier 3
Threat score combines health, damage output, aggro range, and mobility for accurate risk assessment.
Filters
Filter by threat category, tier level, and behavior type. Sorting defaults to threat score to highlight the most dangerous encounters first.
Early threats
Lower health pools, but still require proper equipment.
Unknown HP | Ranged | Tier 1
250 HP | Melee | Tier 1
75 HP | Exploder | Tier 1
40 HP | Melee | Tier 0
Mid-game threats
Significant health and damage, need upgraded gear.
1400 HP | Melee | Range 0m
500 HP | Ranged | Range 50m
400 HP | Exploder | Range 5m
Extreme danger
Maximum threat level, require full combat readiness.
7500 HP | Melee | Aggro 150m
2000 HP | Ranged | Aggro 80m
Encyclopedia
Showing 11 creatures. Hover for detailed statistics and tactical notes.
Melee combatant tier 3 with 7500 health
150m detection radius
5.0m engagement distance
Speed 450 units
Threat 564.3
Extreme danger—elite combat encounter
Use cover, prioritize upgrades, consider hit-and-run tactics
Melee combatant tier 2 with 1400 health
30m detection radius
0.0m engagement distance
Speed 400 units
Threat 304.0
Extreme danger—elite combat encounter
Maintain range, kite effectively
Ranged combatant tier 2 with 500 health
250m detection radius
50.0m engagement distance
Speed 400 units
Threat 270.0
Extreme danger—elite combat encounter
Close distance quickly, use terrain
Ranged combatant tier 3 with 2000 health
80m detection radius
50.0m engagement distance
Speed 200 units
Threat 227.5
Extreme danger—elite combat encounter
Use cover, prioritize upgrades, consider hit-and-run tactics
Ranged combatant tier 1 with unknown health
100m detection radius
36.0m engagement distance
Speed 400 units
Threat 92.5
Extreme danger—elite combat encounter
Standard engagement protocols sufficient
Exploder combatant tier 2 with 400 health
30m detection radius
5.0m engagement distance
Speed 450 units
Threat 71.4
High threat—requires tactical approach
Maintain range, kite effectively
Melee combatant tier 1 with 250 health
100m detection radius
3.5m engagement distance
Speed 0 units
Threat 70.3
High threat—requires tactical approach
Standard engagement protocols sufficient
Exploder combatant tier 1 with 75 health
100m detection radius
5.0m engagement distance
Speed 0 units
Threat 65.6
High threat—requires tactical approach
Eliminate at range before detonation proximity
Melee combatant tier 0 with 40 health
100m detection radius
3.5m engagement distance
Speed 0 units
Threat 42.6
High threat—requires tactical approach
Standard engagement protocols sufficient
Non-hostile wildlife found across Arcadia-7
20m detection radius
3.0m engagement distance
Speed 550 units
Threat 31.3
Moderate risk—manageable with caution
Standard engagement protocols sufficient
Non-hostile wildlife found across Arcadia-7
20m detection radius
3.0m engagement distance
Speed 350 units
Threat 29.8
Moderate risk—manageable with caution
Standard engagement protocols sufficient
Combat priorities
Focus fire in optimal order for survival.
Elite threat—extremely high health and damage output
Standard threat—neutralize after priority targets
High priority—ranged threats disrupt positioning and deal sustained damage
High priority—ranged threats disrupt positioning and deal sustained damage
High priority—ranged threats disrupt positioning and deal sustained damage
Defensive encounters
Creatures that pose minimal risk with proper awareness.
Non-aggressive unless provoked
Non-aggressive unless provoked