Crafting planner

Plan every part before you press craft

Game Version: Hotfix 0.1.2 (Updated: Jan 17, 2026)

Set a target item and quantity, merge multiple goals, and get the exact raw inputs, build-time, and station load to finish inside your chosen window. Master complex production chains with forward and reverse planning capabilities.

Forward & reverse planningBottleneck calloutsStation workload estimate

How to Use Crafting Planner

Plan complex crafting chains and optimize your production workflow

Primary target

Select an item

Qty: —

Craft window15 min

Total craft time (single station)

Distinct base inputs

Steps depth

Inputs

Tell the planner what you need

Search items from the in-game recipe list, stack multiple goals, and set a delivery window to size how many stations you should keep busy.

Base inputs

Everything you must gather or supply

These items have no upstream recipe in the dataset. Bring at least this many before starting the run.

Total distinct0

Select a target item and quantity to generate base inputs.

Craft chain

Step-by-step dependency tree

Indented rows represent deeper steps. Craft time values come directly from the recipe entries.

Craft chain will appear after you pick a target.

Stations

How many stations to hit your deadline

Workload is craft time × quantity. Station counts assume evenly split queues inside your window.

Set a target to size station counts.

Bottlenecks

Weak links to fix first

Ranked by total quantity needed across all targets. These usually decide throughput.

Add a target to see bottlenecks.

Reverse planning

What can you build with what you already have?

Enter stock on hand and see the top outputs you can complete without extra inputs.

OutputMax craftableStation

Add at least one inventory line to see suggestions.