Combat optimization

Weapon damage analyzer and threat assessment

Game Version: Hotfix 0.1.2 (Updated: Jan 17, 2026)

Compare weapon effectiveness against various enemies, calculate time-to-kill, optimize ammunition spending, and select the best loadout for different combat scenarios.

Armor penetration mathDPS vs TTK analysisAmmo efficiency scoring

How to Use Enemy Damage Calculator

Analyze weapon effectiveness against different threat types with armor penetration and time-to-kill metrics

Creature types indexed

9

Weapons analyzed

12

Hostile threat levels

4 tiers

Most efficient vs Tier 2

Grenade

98.0 efficiency score

Efficiency = (DPS × ammo capacity) / reload penalty × armor factor.

Combat scenario

Configure your engagement parameters

Select the enemy type and weapon to see detailed damage calculations, time-to-kill metrics, and ammunition efficiency analysis.

Low threat

Tier 0-1 creatures

Minimal armor, vulnerable to most weapons.

Melee Enemy Tier 0

HP: 40 | Dmg: 0.1 | Tier 0

Exploder Tier 1

HP: 75 | Dmg: 0.1 | Tier 1

Melee Enemy Tier 1

HP: 250 | Dmg: 0.1 | Tier 1

Ranged Enemy Tier 1

HP: Unknown | Dmg: 0.1 | Tier 1

Medium threat

Tier 2 creatures

Moderate armor and health, requires efficient weapons.

Exploder Tier 2

HP: 400 | Dmg: 0.1 | Tier 2

Melee Enemy Tier 2

HP: 1400 | Dmg: 10 | Tier 2

Ranged Enemy Tier 2

HP: 500 | Dmg: 0.1 | Tier 2

High threat

Tier 3 creatures

Heavy armor, high damage output, requires armor-piercing weapons.

Melee Enemy Tier 3

HP: 7500 | Dmg: 0.1 | Tier 3

Ranged Enemy Tier 3

HP: 2000 | Dmg: 0.1 | Tier 3