Total: 42 effects
Accelerate

Accelerate

Special

Accelerate decrease DoT proc time by 10% for 10 seconds.

Duration:10s
Cleansed by
No cleanse data available
AntiMagic

AntiMagic

Debuff

AntiMagic Afflicted enemies receive 10% more Physical damage for 10 seconds, attacking a enemy under AntiMagic status effect, will ignore elemental advantage and deal +75% damage to the enemy on that attack.

Damage:0.75x
Duration:10s
Cleansed by
No cleanse data available
Black Flame

Black Flame

Special

Black Flames deals 4.8x of the unit's damage in 10 seconds.

Cleansed by
No cleanse data available
Blaze

Blaze

Debuff

Blaze Deals 150% damage over 7 seconds. For each enemy in range afflicted with fire type DoT, increase Blaze damage by 2% (up to 50%).

Damage:1.5x
Duration:7s
Cleansed by
No cleanse data available
Bleed

Bleed

DoT

Bleed deals 1.4x DMG over 8 ticks over 6 seconds, increases the Raw damage taken by enemies by 5% for 6 Seconds and reduces enemy health regeneration by 50%.

Damage:1.4x
Duration:6s
Ticks:8
Regen:-50%
Cleansed by
No cleanse data available
Blizzard

Blizzard

Special

Blizzard: Deal 1.9x unit’s damage for 9 ticks over 9 seconds, freeze enemies for 9 seconds. (5 Second cooldown)

Duration:9s
Cooldown:5s
Ticks:9
Cleansed by
No cleanse data available
Bloodlust

Bloodlust

Debuff

Bloodlust is inflicted when an enemy is not bleeding. Whenever the next bleed instance occurs, the bleed does 50% more damage and applies hemorrhage.

Damage:0.5x
Cleansed by
No cleanse data available
Blue Flame

Blue Flame

DoT

Blue Flames deals Deal 1.4x damage in 8 ticks over 8 seconds. +35% DMG from all Burn Sources while active. For each burn effect on enemy, take an additional +5% DMG (Cap of +15%).

Damage:1.4x
Duration:8s
Ticks:8
Cleansed by
No cleanse data available
Bolt

Bolt

Debuff

Bolt: Afflicted Enemies receive 120% of this Unit's Damage over 5 Seconds. If a unit with Bolt hits an Enemy which is under the Bolt Effect, Instantly Deal all Bolt Damage and Deal +50% Damage. (Note: The 50% damage is the UNIT'S DAMAGE)

Damage:1.2x
Duration:5s
Cleansed by
No cleanse data available
Brittle

Brittle

Special

Brittle is a consumable status effect, can only be activated once a ice-related DoT hits the enemy. The next ice-related DoT's freeze duration will gain +1 second and will deal 100% melt damage (20s CD).

Cooldown:20s
Cleansed by
No cleanse data available
Burn

Burn

DoT

Burn deals 1.2x of the unit's damage in 8 ticks over 8 seconds.

Duration:8s
Ticks:8
Cleansed by
No cleanse data available
Cripple

Cripple

Debuff

Cripple decrease enemy speed by 20% (Doesn't stack with slow and fear) for 8 seconds. Increases the Raw damage enemies take by 15% for 8 seconds.

Duration:8s
Speed:80%
Conflicts:slow, fear
Cleansed by
No cleanse data available
Daze

Daze

Crowd Control

Daze Afflicted enemies take 20% more crit damage, and have their movement speed reduced by 100% by 10 sec (55 seconds cooldown per enemy).

Speed:0%
Cleansed by
No cleanse data available
D

Decay

Special

Causes 100% maximum health damage over 600 seconds. if the enemy is hit by decay again, increase the tick by 0.5 [max 5x] .

Duration:600s
Cleansed by
No cleanse data available
Despair

Despair

Buff/Amplify

Despair Causes enemies to take 50% more damage from all elements except dark, slows enemies by 20% of their current speed, makes them take 15% more DoT damage, and 15% more crit damage for 15 sec with a 60-second cooldown.

Damage:0.5x
Duration:15s
Speed:80%
Damage Amp:+50%
Cleansed by
No cleanse data available
Detonation

Detonation

DoT

Detonation: Deal 2x damage after being inflicted on enemy for 5s. Once the explosion happens, deal another 0.5x damage in 3 ticks over 2 seconds. (2.5x Total Damage)

Damage:2x
Duration:5s
Ticks:3
Cleansed by
No cleanse data available
Dismantled

Dismantled

Special

Dismantle deals 2.28x of the unit's damage in 6 ticks over 6 Seconds as well as slowing enemies by 5%

Duration:6s
Ticks:6
Cleansed by
No cleanse data available
Electrified

Electrified

DoT

Deal 1.2x damage in 6 ticks over 3 seconds. Stop enemies for 1 second every 2 ticks. (10s Stun CD)

Damage:1.2x
Duration:1s
Ticks:6
Cleansed by
No cleanse data available
Exposed

Exposed

Buff/Amplify

Exposed Afflicted receive 25% Damage and +100% Elemental Damage for 15 Seconds.

Damage:0.25x
Duration:15s
Damage Amp:+25%
Cleansed by
No cleanse data available
Extinguish

Extinguish

Buff/Amplify

Extinguish Enemies under this effect have no resistance to any elements. Once enemy HP <30%, take 25% more damage from units and +50% more damage from Nukes.If HP <20%, the unit which casted this effect has a 2.5% chance to instantly kill the enemy.

Damage:0.25x
Damage Amp:+25%
Cleansed by
No cleanse data available
Fear

Fear

Special

Afflicted enemies are staggered for 0.5 sec every second (For 12 sec). While effect is active, Dark Element Units deal 15% more DMG. (20s CD per enemy)

Duration:0.5s
Cooldown:20s
Cleansed by
No cleanse data available
Freeze

Freeze

Crowd Control

Freeze Stops enemies in place for 4 seconds. Stun does not stack with Freeze (14 Second cooldown)

Duration:4s
Cooldown:14s
Cleansed by
No cleanse data available
Frostbite

Frostbite

Debuff

Frostbite: Deal 20% more damage to enemies who are frozen, freeze effected enemies for 3 seconds, and if enemy has been marked with frostbite after freeze melts, slow enemies down by 15% for X seconds.

Damage:0.2x
Duration:3s
Cleansed by
No cleanse data available
Hemorrhage

Hemorrhage

DoT

Hemorrhage is a Bleed-Related status effect that does 1.4x DMG over 5 ticks over 3 seconds, increases the Raw damage enemies take by 10% for 3 seconds and reduces enemy health regeneration by 75%.

Damage:1.4x
Duration:3s
Ticks:5
Regen:-75%
Cleansed by
No cleanse data available
Mutilate

Mutilate

DoT

Mutilate is a Bleed-Related status effect that deals 2x damage in 6 ticks over 8 seconds. For every second an enemy is under Mutilate, increase damage taken from this effect by 3% (Cap of +50% Mutilate Damage). This totals up to be 3x your unit's current damage.

Damage:2x
Duration:8s
Ticks:6
Cleansed by
No cleanse data available
N

Negation

Special

Negation Removes elemental resistance from enemies for the next 25 seconds. (60s CD per enemy)

Duration:25s
Cooldown:60s
Cleansed by
No cleanse data available
Petrification

Petrification

Debuff

Petrification stuns enemies for up to 15 seconds. During this time, attacks deal 1.5x damages. After 3 attacks, deals 2x damages and removes the stun. Only units with Petrification can get these bonuses/break the stun.

Damage:1.5x
Duration:15s
Cleansed by
No cleanse data available
Plasma

Plasma

Debuff

Plasma deals 1.55x DMG over 7 seconds. While this effect is active, Bolt and Electrified damage is increased by 20%.

Damage:1.55x
Duration:7s
Cleansed by
No cleanse data available
Poison

Poison

DoT

Poison deals 2.3x DMG over 6 ticks over 6 seconds and reduces enemy health regeneration by 50%.

Damage:2.3x
Duration:6s
Ticks:6
Regen:-50%
Cleansed by
No cleanse data available
Pressure

Pressure

Special

Pressure: Enemies affected are slowed by 33% for 10 seconds, with a 5 second cooldown, also increases raw damage taken by 20% for 8 seconds, applied once every 8 seconds (doesn't stack with slow).

Duration:10s
Cooldown:5s
Conflicts:slow
Cleansed by
No cleanse data available
Random

Random

Special

Random inflicts a randomized status effect after every attack.

Cleansed by
No cleanse data available
Restrict

Restrict

Special

Restrict Disable enemy function in it's totality. If cloner is under this effect, it will not duplicate upon death.

Cleansed by
No cleanse data available
Rupture

Rupture

DoT

Rupture Deal 2.8x damage in 14 ticks over 14 seconds. Every 7 ticks, deal 130% bonus damage.

Damage:2.8x
Duration:14s
Ticks:14
Cleansed by
No cleanse data available
Shred

Shred

Buff/Amplify

Shred Afflicted enemies are 10% more vulnerable to Crits. Enemies also take +15% Crit Damage & +10% raw damage. Lasts for 11 seconds. (30s CD per enemy).

Duration:11s
Cooldown:30s
Cleansed by
No cleanse data available
Slow

Slow

Crowd Control

Slow reduces enemies speed by 34% for 10 seconds (Doesn't stack with cripple). (5 Second cooldown)

Duration:10s
Cooldown:5s
Speed:66%
Conflicts:cripple
Cleansed by
No cleanse data available
Soaked

Soaked

Special

Soaked Marked enemies receive 25% more water element damage, +10% Slow Effectiveness, and -20% Elemental Resistance. Soaked lasts 10 seconds (20 second CD per enemy).

Duration:10s
Cooldown:20s
Cleansed by
No cleanse data available
Solar Flames

Solar Flames

Debuff

Solar Flames Afflicted enemies receive 50% of this unit's damage over 9 seconds. Each attack dealt to afflicted enemies resets the duration of this effect and increases next instance damage by +100% (Cap of +300% Buff, 350% Total Damage).

Damage:0.5x
Duration:9s
Cleansed by
No cleanse data available
Stun

Stun

Crowd Control

Stun Afflicted enemies take 10% more damage, and have their movement speed reduced by 100% for 5 sec. 15 sec cooldown per enemy.

Damage:0.1x
Duration:5s
Cooldown:15s
Speed:0%
Damage Amp:+10%
Cleansed by
No cleanse data available
Sunburn

Sunburn

DoT

Sunburn deals 1.75x of the unit's damage in 4 ticks over 7 seconds, and also reduces enemies movement speed by 17%.

Damage:1.75x
Duration:7s
Ticks:4
Speed:83%
Cleansed by
No cleanse data available
Unstable

Unstable

Debuff

Unstable Causes 25% of this unit's damage to be dealt to enemies in a 15 range radius upon an enemy's death.

Damage:0.25x
Cleansed by
No cleanse data available
Weakened

Weakened

Buff/Amplify

Weakened: Afflicted enemies have a 15% increased chance to to receive critical hits, and receive 10% more damage for 8 seconds. This status has a cooldown of 25 seconds.

Damage:0.1x
Duration:8s
Cooldown:25s
Damage Amp:+10%
Cleansed by
No cleanse data available
WindSheer

WindSheer

Special

WindSheer Buffs all Bleed-Related status effects sources by 15%. While this effect is active, increase the damage from nature units by 5%.

Cleansed by
No cleanse data available