Anime Last Stand Status Effects - Complete ALS Buffs & Debuffs Guide
Master every status effect in Anime Last Stand. Compare damage over time, crowd control, debuffs, and damage amplifiers with live filters. See which units apply each effect, who can cleanse it, and plan teams with fewer surprises mid-run.
Accelerate
SpecialAccelerate decrease DoT proc time by 10% for 10 seconds.
AntiMagic
DebuffAntiMagic Afflicted enemies receive 10% more Physical damage for 10 seconds, attacking a enemy under AntiMagic status effect, will ignore elemental advantage and deal +75% damage to the enemy on that attack.
Black Flame
SpecialBlack Flames deals 4.8x of the unit's damage in 10 seconds.
Blaze
DebuffBlaze Deals 150% damage over 7 seconds. For each enemy in range afflicted with fire type DoT, increase Blaze damage by 2% (up to 50%).
Bleed
DoTBleed deals 1.4x DMG over 8 ticks over 6 seconds, increases the Raw damage taken by enemies by 5% for 6 Seconds and reduces enemy health regeneration by 50%.
Blizzard
SpecialBlizzard: Deal 1.9x unit’s damage for 9 ticks over 9 seconds, freeze enemies for 9 seconds. (5 Second cooldown)
Bloodlust
DebuffBloodlust is inflicted when an enemy is not bleeding. Whenever the next bleed instance occurs, the bleed does 50% more damage and applies hemorrhage.
Blue Flame
DoTBlue Flames deals Deal 1.4x damage in 8 ticks over 8 seconds. +35% DMG from all Burn Sources while active. For each burn effect on enemy, take an additional +5% DMG (Cap of +15%).
Bolt
DebuffBolt: Afflicted Enemies receive 120% of this Unit's Damage over 5 Seconds. If a unit with Bolt hits an Enemy which is under the Bolt Effect, Instantly Deal all Bolt Damage and Deal +50% Damage. (Note: The 50% damage is the UNIT'S DAMAGE)
Brittle
SpecialBrittle is a consumable status effect, can only be activated once a ice-related DoT hits the enemy. The next ice-related DoT's freeze duration will gain +1 second and will deal 100% melt damage (20s CD).
Burn
DoTBurn deals 1.2x of the unit's damage in 8 ticks over 8 seconds.
Cripple
DebuffCripple decrease enemy speed by 20% (Doesn't stack with slow and fear) for 8 seconds. Increases the Raw damage enemies take by 15% for 8 seconds.
Daze
Crowd ControlDaze Afflicted enemies take 20% more crit damage, and have their movement speed reduced by 100% by 10 sec (55 seconds cooldown per enemy).
Decay
SpecialCauses 100% maximum health damage over 600 seconds. if the enemy is hit by decay again, increase the tick by 0.5 [max 5x] .
Despair
Buff/AmplifyDespair Causes enemies to take 50% more damage from all elements except dark, slows enemies by 20% of their current speed, makes them take 15% more DoT damage, and 15% more crit damage for 15 sec with a 60-second cooldown.
Detonation
DoTDetonation: Deal 2x damage after being inflicted on enemy for 5s. Once the explosion happens, deal another 0.5x damage in 3 ticks over 2 seconds. (2.5x Total Damage)
Dismantled
SpecialDismantle deals 2.28x of the unit's damage in 6 ticks over 6 Seconds as well as slowing enemies by 5%
Electrified
DoTDeal 1.2x damage in 6 ticks over 3 seconds. Stop enemies for 1 second every 2 ticks. (10s Stun CD)
Exposed
Buff/AmplifyExposed Afflicted receive 25% Damage and +100% Elemental Damage for 15 Seconds.
Extinguish
Buff/AmplifyExtinguish Enemies under this effect have no resistance to any elements. Once enemy HP <30%, take 25% more damage from units and +50% more damage from Nukes.If HP <20%, the unit which casted this effect has a 2.5% chance to instantly kill the enemy.
Fear
SpecialAfflicted enemies are staggered for 0.5 sec every second (For 12 sec). While effect is active, Dark Element Units deal 15% more DMG. (20s CD per enemy)
Freeze
Crowd ControlFreeze Stops enemies in place for 4 seconds. Stun does not stack with Freeze (14 Second cooldown)
Frostbite
DebuffFrostbite: Deal 20% more damage to enemies who are frozen, freeze effected enemies for 3 seconds, and if enemy has been marked with frostbite after freeze melts, slow enemies down by 15% for X seconds.
Hemorrhage
DoTHemorrhage is a Bleed-Related status effect that does 1.4x DMG over 5 ticks over 3 seconds, increases the Raw damage enemies take by 10% for 3 seconds and reduces enemy health regeneration by 75%.
Mutilate
DoTMutilate is a Bleed-Related status effect that deals 2x damage in 6 ticks over 8 seconds. For every second an enemy is under Mutilate, increase damage taken from this effect by 3% (Cap of +50% Mutilate Damage). This totals up to be 3x your unit's current damage.
Negation
SpecialNegation Removes elemental resistance from enemies for the next 25 seconds. (60s CD per enemy)
Petrification
DebuffPetrification stuns enemies for up to 15 seconds. During this time, attacks deal 1.5x damages. After 3 attacks, deals 2x damages and removes the stun. Only units with Petrification can get these bonuses/break the stun.
Plasma
DebuffPlasma deals 1.55x DMG over 7 seconds. While this effect is active, Bolt and Electrified damage is increased by 20%.
Poison
DoTPoison deals 2.3x DMG over 6 ticks over 6 seconds and reduces enemy health regeneration by 50%.
Pressure
SpecialPressure: Enemies affected are slowed by 33% for 10 seconds, with a 5 second cooldown, also increases raw damage taken by 20% for 8 seconds, applied once every 8 seconds (doesn't stack with slow).
Random
SpecialRandom inflicts a randomized status effect after every attack.
Restrict
SpecialRestrict Disable enemy function in it's totality. If cloner is under this effect, it will not duplicate upon death.
Rupture
DoTRupture Deal 2.8x damage in 14 ticks over 14 seconds. Every 7 ticks, deal 130% bonus damage.
Shred
Buff/AmplifyShred Afflicted enemies are 10% more vulnerable to Crits. Enemies also take +15% Crit Damage & +10% raw damage. Lasts for 11 seconds. (30s CD per enemy).
Slow
Crowd ControlSlow reduces enemies speed by 34% for 10 seconds (Doesn't stack with cripple). (5 Second cooldown)
Soaked
SpecialSoaked Marked enemies receive 25% more water element damage, +10% Slow Effectiveness, and -20% Elemental Resistance. Soaked lasts 10 seconds (20 second CD per enemy).
Solar Flames
DebuffSolar Flames Afflicted enemies receive 50% of this unit's damage over 9 seconds. Each attack dealt to afflicted enemies resets the duration of this effect and increases next instance damage by +100% (Cap of +300% Buff, 350% Total Damage).
Stun
Crowd ControlStun Afflicted enemies take 10% more damage, and have their movement speed reduced by 100% for 5 sec. 15 sec cooldown per enemy.
Sunburn
DoTSunburn deals 1.75x of the unit's damage in 4 ticks over 7 seconds, and also reduces enemies movement speed by 17%.
Unstable
DebuffUnstable Causes 25% of this unit's damage to be dealt to enemies in a 15 range radius upon an enemy's death.
Weakened
Buff/AmplifyWeakened: Afflicted enemies have a 15% increased chance to to receive critical hits, and receive 10% more damage for 8 seconds. This status has a cooldown of 25 seconds.
WindSheer
SpecialWindSheer Buffs all Bleed-Related status effects sources by 15%. While this effect is active, increase the damage from nature units by 5%.
