Boss Rush Guide · Updated Dec 26, 2025

Complete Boss Rush Guide

Data-backed strategies for every Boss Rush mode (Godly, Titan, Grail, Mana) — wave layout, boss mechanics, drop odds, shop priorities, and role-based team cores.

4 modes50 waves eachPity timers included

Quick Rules

  • 50 waves per run; modifier card appears every 10 waves.
  • One retry per run — failing twice ends the attempt.
  • Pity counters are per-mode and reset after a drop.
  • Shops refresh on a 48-hour timer; tokens do not expire.

Best Use Cases

  • Farm Pearls, Technique Shards, and Perfect Stat Cubes cheaply.
  • Secure exclusive boss units with guaranteed pity timers.
  • Practice multi-path placement for late-game raids.

Recommended Core Lineup

Shimon (Supreme Commander)

Shimon (Supreme Commander)

Time Goddess (Angel)

Time Goddess (Angel)

Black Swordsman (Berserker)

Black Swordsman (Berserker)

Itadoki (Shrine)

Itadoki (Shrine)

Bulmy

Bulmy

Idol (Pop-Star!)

Idol (Pop-Star!)

Built from the Boss Rush dimension of the site-wide tier list; swap flex slots to match each mode’s mechanics.

Mode-by-Mode Breakdown

Medium · 1 paths · 50 waves

Godly Rush

Features bosses based on Godly units. Considered the easiest Boss Rush for quests. Spawns 5 major godly bosses.

TokensRush Tokens
Tokens / run160-220
Skin tickets75

Bosses & Mechanics

Ancient Vampire (Over Heaven)~2.5B HP
The True Cursed King~4.5B HP
Ichiko (Moonless Sky)~6B HP
Pride (The One)~8B HP
Boku (Mastered Instinct)~10B HP

Final boss

Drops & Pity

Supreme One0.8% dropPity: 40 runs

Token and skin ticket rewards scale with difficulty; clear speed drives tokens per hour.

Shop Priorities (48h refresh)

Technique Shard

25 Rush Tokens

Stock: 50

Perfect Stat Cube

30 Rush Tokens

Stock: 25

Stat Cube

10 Rush Tokens

Stock: 75

Common Spirit Shard

1 Rush Tokens

Stock: 200

  • Buy Pearls and Technique Shards first — best value per token.
  • Pick Perfect Stat Cubes next; they rotate out quickly.
  • Save tokens for exclusive mode-only cosmetics after essentials.

Team Blueprint

  • 2x AoE clears to stabilize early waves and dual/tri-path maps.
  • 1x Boss DPS with true damage or DOT to bypass reductions.
  • 1x Support (slow / stun / defense shred) to control final waves.
  • 1x Economy unit if farming tokens; swap for extra DPS on Titan runs.
  • Flex slot for element advantage based on boss weaknesses.

Use the core lineup above, then swap flex slots by matching the mechanics listed for each boss.

Extreme · 1 paths · 50 waves

Titan Rush

Similar to Godly Rush but features regular bosses until wave 50, then spawns a Colossal Titan with unique mechanics.

TokensTitan Tokens

Bosses & Mechanics

Regular Bosses
Colossal Titan100B HP

Final boss

  • Every 45 seconds charges up to attack a unit and surrounding units
  • Must find highlighted cannon during charge-up
  • Using cannon causes considerable damage and stuns the titan

Drops & Pity

Scout Leader0.8% drop

Token and skin ticket rewards scale with difficulty; clear speed drives tokens per hour.

Shop Priorities (48h refresh)

Pearl

250 Titan Tokens

Stock: 3

Technique Shard

25 Titan Tokens

Stock: 50

Perfect Stat Cube

30 Titan Tokens

Stock: 5

Stat Cube

10 Titan Tokens

Stock: 25

  • Buy Pearls and Technique Shards first — best value per token.
  • Pick Perfect Stat Cubes next; they rotate out quickly.
  • Save tokens for exclusive mode-only cosmetics after essentials.

Team Blueprint

  • 2x AoE clears to stabilize early waves and dual/tri-path maps.
  • 1x Boss DPS with true damage or DOT to bypass reductions.
  • 1x Support (slow / stun / defense shred) to control final waves.
  • 1x Economy unit if farming tokens; swap for extra DPS on Titan runs.
  • Flex slot for element advantage based on boss weaknesses.

Use the core lineup above, then swap flex slots by matching the mechanics listed for each boss.

Hard · 3 paths · 50 waves

Grail Rush

A gamemode with three different paths. Features multiple named bosses before the final Heavenly King.

TokensGrail Rush Tokens

Bosses & Mechanics

Venus Goddess (Beauty)
Medoso (Petrification)
Red Archer (Bladeworks)
Heavenly King999B HP

Final boss

Drops & Pity

Enkodo1.0% drop
Venus Goddess (Beauty)2.5% drop

Token and skin ticket rewards scale with difficulty; clear speed drives tokens per hour.

Shop Priorities (48h refresh)

Golden Necklace

1500 Grail Rush Tokens

Heavenly Chains

500 Grail Rush Tokens

Celestial Bow

1000 Grail Rush Tokens

Pearl

250 Grail Rush Tokens

Stock: 3

  • Buy Pearls and Technique Shards first — best value per token.
  • Pick Perfect Stat Cubes next; they rotate out quickly.
  • Save tokens for exclusive mode-only cosmetics after essentials.

Team Blueprint

  • 2x AoE clears to stabilize early waves and dual/tri-path maps.
  • 1x Boss DPS with true damage or DOT to bypass reductions.
  • 1x Support (slow / stun / defense shred) to control final waves.
  • 1x Economy unit if farming tokens; swap for extra DPS on Titan runs.
  • Flex slot for element advantage based on boss weaknesses.

Use the core lineup above, then swap flex slots by matching the mechanics listed for each boss.

Hard · 2 paths · 50 waves

Mana Rush

A gamemode with two different paths. Spawns Sterk and Furn bosses repeatedly before the final boss.

TokensMana Rush Tokens

Bosses & Mechanics

Sterk

Recurring boss

Furn

Recurring boss

The Last Great Mage4.5T HP

Final boss

Drops & Pity

Furn1.0% drop
The Last Great Mage2.5% drop

Token and skin ticket rewards scale with difficulty; clear speed drives tokens per hour.

Shop Priorities (48h refresh)

Elven Bracelet

1000 Mana Rush Tokens

Ancient Artifact

1500 Mana Rush Tokens

Pearl

250 Mana Rush Tokens

Stock: 3

Technique Shard

25 Mana Rush Tokens

Stock: 50

  • Buy Pearls and Technique Shards first — best value per token.
  • Pick Perfect Stat Cubes next; they rotate out quickly.
  • Save tokens for exclusive mode-only cosmetics after essentials.

Team Blueprint

  • 2x AoE clears to stabilize early waves and dual/tri-path maps.
  • 1x Boss DPS with true damage or DOT to bypass reductions.
  • 1x Support (slow / stun / defense shred) to control final waves.
  • 1x Economy unit if farming tokens; swap for extra DPS on Titan runs.
  • Flex slot for element advantage based on boss weaknesses.

Use the core lineup above, then swap flex slots by matching the mechanics listed for each boss.

Execution Tips

Placement

  • Anchor high-range units at path intersections; Titan and Grail rush demand 360° coverage.
  • Put single-target boss killers near spawn to stop regeneration windows.
  • Reserve backline tiles for slows and stuns to stretch enrage timers.

Economy

  • Skip farms on Titan Rush if clears are tight; prioritize early DPS.
  • On Godly/Grail, one farm is fine — shops are cheap and tokens scale with speed.
  • Spend tokens every refresh; shop stock does not roll over extra inventory.

Run Recovery

  • Use the single retry strategically after a leak on modifier waves (10/20/30/40).
  • Track pity per mode; switch modes once you are near guaranteed drops.
  • Log fails: note the wave, path, and missing role; adjust blueprint next run.

Frequently Asked Questions

Which Boss Rush mode should I farm first?

Start with Mana Rush for balanced difficulty and steady tokens. Move to Godly Rush once you have stable clears to chase Supreme One drops, then tackle Titan Rush for the Colossal Titan unit when your lineup is maxed.

How do pity counters work?

Each mode tracks its own pity. If a mode lists “Pity: 40 runs”, your next clear after 40 unsuccessful runs is guaranteed to drop the featured unit. The counter resets immediately after a successful drop.

Are tokens shared across modes?

No. Godly, Titan, Grail, and Mana tokens are separate. Plan purchases per shop refresh instead of stockpiling across modes.

Do drop rates change during events?

Global drop-rate boosts affect Boss Rush. When a 2x drop event is active, multiply the listed rates — pity counters remain the same.

What elements are safest to bring?

Bring at least two elements that counter the final boss: Light/Dark mix for Godly, Water for Titan (high fire density), and balanced elemental spread for Grail and Mana since waves mix resistances.