♾️ Endgame Mode

Infinite Mode Deep Guide

Data-backed path to stable high-wave clears with reliable economy, control, and scaling DPS.

⏱️ 6 min read🗓️ Updated: Dec 26, 2025🧭 Difficulty: Advanced
Wave 1-50: stabilize economy50-100: pivot to scaling DPS100+: burst + global slows
Anime Last Stand Infinite Mode arena view

Wave blueprint

Three-phase plan for Infinite Mode

Segments come directly from the Infinite wave dataset. Follow the focus + cash tip for each range before adding new carries.

Wave 1-50

Early Waves

Build economy safely while clearing clustered mobs with cheap AOE starters.

💰 Drop low-cost farms first and rotate in fast-cycling AOE to avoid leaks.

Wave 50-100

Late Waves

Handle tanky elites and mixed resists; pivot into higher rarity DPS and slows.

💰 Reinvest farm ticks into evolutions before Wave 70 to stay ahead of HP scaling.

Wave 100+

Extreme Waves

Maxed single-target burst plus global slows for infinite scaling pushes.

💰 Sell early openers to fund maxed endgame carries once farms cap out.

Data-backed picks

Units already marked “Recommended” for Infinite Mode

Pulled from the mode recommendations dataset. Extreme-wave scores highlight who scales best past Wave 100.

Kinshero logo

Kinshero

Hybrid

Exotic
Early: 3Late: 9Extreme: 10
DarkCost 3000
Vampire Prodigy logo

Vampire Prodigy

Hybrid

Exotic
Early: 3Late: 9Extreme: 10
NatureCost 900
Boku Dark (Resentful) logo

Boku Dark (Resentful)

Air

Celestial
Early: 3Late: 9Extreme: 10
Perfect Seal Dark ( Infernal Ext. Boost)Cost 650
Tango (Flashiness) logo

Tango (Flashiness)

Ground -> Hybrid

Celestial
Early: 3Late: 9Extreme: 10
LightCost 1000
Asuta (King's Sword) logo

Asuta (King's Sword)

Hybrid

Ultimate
Early: 3Late: 9Extreme: 10
DarkCost 1250
Bone Demon (55%) logo

Bone Demon (55%)

Air

Ultimate
Early: 3Late: 9Extreme: 10
NeutralCost 1000
Heaven Demon (Life) logo

Heaven Demon (Life)

Hybrid

Ultimate
Early: 3Late: 9Extreme: 10
LightCost 1000
Judge Sorcerer (Execution) logo

Judge Sorcerer (Execution)

Ground -> Hybrid

Ultimate
Early: 3Late: 9Extreme: 10
LightCost 800
Shusu (Flicker) logo

Shusu (Flicker)

Hybrid

Ultimate
Early: 3Late: 9Extreme: 10
NatureCost 800
Shu (Third Pillar) logo

Shu (Third Pillar)

Ground

Ultimate
Early: 3Late: 9Extreme: 10
LightCost 500
Time King (Chronos) logo

Time King (Chronos)

Hybrid

Ultimate
Early: 3Late: 9Extreme: 10
LightCost 2000
Wind Prince (Assimilation) logo

Wind Prince (Assimilation)

Air

Ultimate
Early: 3Late: 9Extreme: 10
NatureCost 900
Flame Queen (Mana Zone) logo

Flame Queen (Mana Zone)

Hybrid

Celestial
Early: 3Late: 9Extreme: 10
FireCost 2000
Rose (Bomb Demon) logo

Rose (Bomb Demon)

Hybrid

Celestial
Early: 3Late: 9Extreme: 10
FireCost 850

Highest recorded DPS (Infinite dataset)

Anchor carries to close waves

NameDPSType
True Dragon (God) Rimuru Tempest80.70BFull AoE Hybrid
Bogata of Miracles (Perfect) Gogeta36.92BCone Aoe Hill
Killer (New World) Kira / Light Yagami20.25BFull Aoe Hybrid
Bob (100%) Mob / Shigeo8.01BFull Aoe Hybrid
Bob (???%) Mob / Shigeo6.86BFull Aoe Hybrid

Economy cores (Farm units)

Keep income flowing without delaying carries

Farm UnitDeploy CostRarity
Pride (Night)400Epic
Pride (Starter)400Exotic
Theboss_Brandon400Ultimate
Businessman Yojin600Celestial
Best Waifu600Exotic
Speedcart600Mythic

Enemy mechanics

Threats that break Infinite runs

Mechanics come straight from the enemy data. Plan slows, air coverage, and burst accordingly.

Flying

movement

Can only be attacked by Air / Hybrid units

  • Requires air/hybrid coverage.

Tank

defense

More health but slightly slower

  • Stack sustained DPS; HP boosted.

Resistant

immunity

More health and reduces incoming DoT damage by 50%

  • Stack sustained DPS; HP boosted.
  • Avoid DoT-only damage (reduced by 50%).

Clone

spawn

Lower health and spawns basic enemies on death

Teleports

movement

Teleports through the different paths and gets lowered by 1/4 of its HP each time it teleports.

Shielded

defense

Adds extra health to enemies that defends their health until the shield has been depleted

  • Break shields before burst.

Execution

Phase checklist before you queue

Use this as a quick run-ready checklist. It mirrors the three wave bands above.

Wave 1-50

  • Open with one low-cost farm and a fast AOE starter to keep leaks at zero.
  • Convert every early clear into farm upgrades before adding second-line DPS.
  • Keep at least one hybrid or air unit online by Wave 25 for flying threats.

Wave 50-100

  • Pivot farms into maxed carries before Wave 70 to stay ahead of HP scaling.
  • Layer slows or stuns for sprinters/teleporters so AOE cycles land consistently.
  • Rotate placement to keep shielded and resistant enemies inside overlapping AOE.

Wave 100+

  • Sell early openers to fund final evolutions and duplicate endgame carries.
  • Keep global slows active and prioritize burst units that ignore crowding issues.
  • Refresh support placements near portals to avoid desync when teleports spawn.

Plan by Mode

Open

Build Infinite Team

Open