Infinite Mode Deep Guide
Data-backed path to stable high-wave clears with reliable economy, control, and scaling DPS.

Wave blueprint
Three-phase plan for Infinite Mode
Segments come directly from the Infinite wave dataset. Follow the focus + cash tip for each range before adding new carries.
Early Waves
Build economy safely while clearing clustered mobs with cheap AOE starters.
💰 Drop low-cost farms first and rotate in fast-cycling AOE to avoid leaks.
Late Waves
Handle tanky elites and mixed resists; pivot into higher rarity DPS and slows.
💰 Reinvest farm ticks into evolutions before Wave 70 to stay ahead of HP scaling.
Extreme Waves
Maxed single-target burst plus global slows for infinite scaling pushes.
💰 Sell early openers to fund maxed endgame carries once farms cap out.
Data-backed picks
Units already marked “Recommended” for Infinite Mode
Pulled from the mode recommendations dataset. Extreme-wave scores highlight who scales best past Wave 100.
Kinshero
Hybrid
Vampire Prodigy
Hybrid
Boku Dark (Resentful)
Air
Tango (Flashiness)
Ground -> Hybrid
Asuta (King's Sword)
Hybrid
Bone Demon (55%)
Air
Heaven Demon (Life)
Hybrid
Judge Sorcerer (Execution)
Ground -> Hybrid
Shusu (Flicker)
Hybrid
Shu (Third Pillar)
Ground
Time King (Chronos)
Hybrid
Wind Prince (Assimilation)
Air
Flame Queen (Mana Zone)
Hybrid
Rose (Bomb Demon)
Hybrid
Highest recorded DPS (Infinite dataset)
Anchor carries to close waves
Economy cores (Farm units)
Keep income flowing without delaying carries
Enemy mechanics
Threats that break Infinite runs
Mechanics come straight from the enemy data. Plan slows, air coverage, and burst accordingly.
Flying
movementCan only be attacked by Air / Hybrid units
- Requires air/hybrid coverage.
Tank
defenseMore health but slightly slower
- Stack sustained DPS; HP boosted.
Resistant
immunityMore health and reduces incoming DoT damage by 50%
- Stack sustained DPS; HP boosted.
- Avoid DoT-only damage (reduced by 50%).
Clone
spawnLower health and spawns basic enemies on death
Teleports
movementTeleports through the different paths and gets lowered by 1/4 of its HP each time it teleports.
Shielded
defenseAdds extra health to enemies that defends their health until the shield has been depleted
- Break shields before burst.
Execution
Phase checklist before you queue
Use this as a quick run-ready checklist. It mirrors the three wave bands above.
Wave 1-50
- Open with one low-cost farm and a fast AOE starter to keep leaks at zero.
- Convert every early clear into farm upgrades before adding second-line DPS.
- Keep at least one hybrid or air unit online by Wave 25 for flying threats.
Wave 50-100
- Pivot farms into maxed carries before Wave 70 to stay ahead of HP scaling.
- Layer slows or stuns for sprinters/teleporters so AOE cycles land consistently.
- Rotate placement to keep shielded and resistant enemies inside overlapping AOE.
Wave 100+
- Sell early openers to fund final evolutions and duplicate endgame carries.
- Keep global slows active and prioritize burst units that ignore crowding issues.
- Refresh support placements near portals to avoid desync when teleports spawn.
