DPS Calculator
Calculate true damage output. No more guessing if that Ruler trait is actually worth the 800 gems.
What gets calculated:
- Real sustained DPS (not the fake numbers the game shows)
- Critical hit damage with your actual crit rate
- Attribute point allocation (so you stop wasting points on Range when you need Damage)
- Boss kill times (because "high DPS" means nothing if the boss timer runs out)
Why this matters: Game shows "250 ATK" but that's not DPS. After attack speed, crits, traits, and relics, that could be anywhere from 1,800 to 4,500 actual DPS. Huge difference for deciding upgrades.
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Enemy HP Multiplier1.0x
RewardsStandard
Unit Configuration
DPS Results
Select a unit to calculate DPS
About DPS Calculation
This calculator provides accurate DPS estimates based on unit base stats, attribute point allocation, traits, relics, and etherealization levels. The calculation considers:
- Base damage with cooldown reduction for real attacks per second
- Multiplicative scaling from traits and relics
- Critical hit probability and damage multipliers
- Team buff stacking (Virtual Idol, synergies, etc.)
- Etherealization passive bonuses
- Game mode difficulty scaling - Enemy HP multipliers for Story Mode (Easy: 1x, Hard: 2.5x, Nightmare: 10x)
- Boss kill time estimates - Calculate how long it takes to defeat different enemy types
- Upgrade cost planning - Plan resource requirements for leveling units from 1-100
Note: Results are based on gameplay mechanics and community testing. Actual in-game performance may vary due to enemy armor, stage modifiers, and other factors.
Player Reports
Real testing from players using the calculator
Infinite Mode
Used the DPS calculator to compare Kyto builds. Turns out Critical + Ruler trait outdamages Attack build by 40% in late game. Completely changed my strategy.
Before:Stuck at Infinite Wave 45
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After:Cleared Wave 60+
What changed:
- Switched from Attack-focused build to Critical build
- Rerolled trait to Ruler (took 38 tries)
- Redistributed stat points: 65 Damage / 35 Cooldown
DPS Increase:+8,400
Gems Spent:1,900
Time Investment:4 hours
Virtual Realm
Calculator showed Shadow does 23% more sustained DPS than Goju with my current relics. Saved me from wasting 2000 gems on wrong upgrade.
Before:Deciding between Shadow E4 or Goju E2
→
After:Maxed Shadow to E6
What changed:
- Shadow with my relics: 4,234 DPS
- Goju with same setup: 3,890 DPS
- Factor: Relic set bonus worked better with Shadow ability uptime
Gems Saved:2,000
Clear Time:-5 minutes
Challenge Mode
Miku buff calculation in calculator was spot-on. Game shows flat numbers, calculator showed the actual multipliers with my team.
Before:Inconsistent boss clears
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After:Consistent 8 min runs
What changed:
- Calculator accounted for Miku buff uptime (67% with my cooldown)
- Revealed Sun Jin Woo DPS spikes during buff windows
- Optimized placement to maximize buff coverage
