My Obsessed: Trace Journey

Six playthroughs, countless mistakes, and way too many late nights. Here's the messy, unfiltered story of how I became obsessed with this game.

🎮
6
Complete Playthroughs
⏱️
~18hrs
Total Game Time
💀
12
Failed Attempts
📝
47
Pages of Notes
Run #1

The Rookie Mistake

Bought the game during a Steam sale. Twenty bucks for what looked like a decent horror game about delivering packages and searching for a missing person. The screenshots showed dark environments and tense-looking scenes. Perfect for a rainy Saturday afternoon.

Started playing around 2 PM. The delivery mechanics felt weird at first - checking apartment numbers, knocking on doors, dealing with residents who either weren't home or complained about late packages. Lia kept nagging me about her delayed delivery. Ryan wanted me to record unboxing videos as "proof." Felt tedious but also... realistic? Like actual delivery work.

Then things got dark fast. Found out about the missing kids. The atmosphere shifted completely. Suddenly every dark hallway felt threatening, every NPC interaction felt suspicious. When I encountered Tama and the game asked if I wanted to spare or kill him, I barely hesitated.

The Killing Blow: I killed Tama. Thought I was making the "tough but necessary" choice. Viktor was the bad guy, Tama knew things, and in horror games you can't trust anyone, right? WRONG. That single decision locked me out of the True Ending completely. Spent the next hour trying to "fix" it, not realizing the damage was already done.

Ended up with the Incomplete Victory ending. Viktor was defeated, but the missing children Nathan and Lia were never found. The ending felt hollow. Credits rolled and I just sat there thinking "wait, that's it?"

Checked the achievement list. Only 3 out of 7 unlocked. Realized I'd completely missed the point of the game.

Run #2

The Investigation Begins

Couldn't let it go. Started a new game immediately. This time I was determined to explore everything. Took screenshots of every document, talked to every NPC twice, examined every object I could interact with.

Discovered so much I'd missed the first time. The sitting NPC near the gate who tells you about the kidnapping last week. The pump you can borrow if you ask nicely. Viktor's house had a basement I completely walked past before.

Breakthrough Moment: Found a note in Viktor's basement mentioning "the storage room behind the kitchen." Checked every room in the house three times before I found it. The children were there. Nathan and Lia, exactly where the clues said they'd be. Felt like a real detective for the first time.

But I still killed Tama again. Old habits. This time I got further - found the kids, confronted Viktor, but the ending still felt wrong. Viktor was defeated but something was missing. The game kept hinting that I needed "help" during the final confrontation but I didn't have anyone to call.

That's when it clicked: Tama was supposed to help. The guy I kept killing was the key to the good ending.

Run #3

Mercy and Consequences

Third attempt. By now my girlfriend was asking why I kept replaying "that creepy delivery game." Couldn't really explain it. Something about the way the story was structured - the choices mattered but not in obvious ways. You had to really think about who these characters were.

This time I spared Tama. Hardest decision I made in a video game all year. Every instinct screamed "he's dangerous, he knows Viktor, he might be involved." But I clicked "spare" and watched him run away.

Continued investigating. Found all the clues again - the basement, the storage room, the evidence about the children's location. Confronted Viktor with everything I'd learned.

The Payoff: During the final confrontation, right when Viktor was about to completely lose it, Tama showed up. He talked Viktor down. Said something about "remember who you used to be" and "these children deserve to go home." Viktor broke down. Children were saved. Police arrived. True Ending unlocked.

Sat through the entire credits. That feeling when a game respects your choices and rewards you for thinking beyond "kill the bad guy." Tama wasn't evil - he was Viktor's friend who could reach him when violence couldn't.

Achievement unlocked: "The Whole Truth." Felt earned.

Run #4

Speedrun & Achievement Hunt

Week passed. Couldn't stop thinking about the game. Looked up the achievement list properly. Still missing "Heroic Rescue" and a couple others. Decided to do a focused playthrough just for completionism.

Now that I knew the optimal path, the game played completely differently. Skipped unnecessary conversations, went straight for critical items, delivered packages in the most efficient order. Cut my playtime from 4 hours to about 2.5 hours.

Optimization Discovery: You can actually complete deliveries in a specific order that minimizes backtracking. Lia's apartment is closest to Farel's, and if you handle Ryan's package first, you avoid the time-sensitive delivery pressure later. These details weren't obvious but they make speedrunning viable.

Unlocked "Heroic Rescue" by freeing both children before the final confrontation. Turns out there's a specific sequence - you need to find the key, unlock the storage room, free Nathan first, then Lia. The game doesn't tell you this explicitly but if you rush or do it out of order, you can miss it.

Runs #5-6

Testing Everything

By this point I was documenting everything. Had a Google Doc open with tables tracking each choice and its consequences. Girlfriend walked in on me at 1:30 AM with three browser tabs of game wikis open, the game paused on a decision screen, and a notebook full of branching path diagrams.

"Are you okay?" she asked.

"I need to verify if talking to the sitting NPC about the gate BEFORE getting the pump affects Viktor's dialogue in Chapter 5."

She just closed the door and went back to bed.

Ridiculous Moment: Spent 45 minutes testing if the order you deliver packages in Chapter 1 affects which ending you can achieve. It doesn't. At all. But I had to KNOW for certain. Delivered to Ryan-Lia-Farel, then Farel-Lia-Ryan, then Lia-Ryan-Farel. Same outcomes every time. That's dedication or insanity. Probably both.

Fifth playthrough was testing the Tragic Ending - deliberately making bad investigative choices, rushing into danger unprepared, ignoring critical clues. Wanted to see how the game handled failure. Turns out it's surprisingly easy to die if you're not careful. The game is forgiving if you investigate properly, but punishing if you rush.

Sixth playthrough was the "documentation run." Took screenshots of every unique dialogue option, every item description, every scene transition. This became the foundation for this website.

Final tally: All 7 achievements unlocked, all 4 endings seen, probably 50+ screenshots saved, and complete understanding of the game's choice system.

What I Learned

1

Mercy Usually Matters

In most games, killing the antagonist's associate seems like the "strong" choice. Obsessed: Trace subverts this. Tama becomes your biggest ally if you show him compassion. Moral: sometimes the brave choice is restraint.

2

Investigation > Combat

You can defeat Viktor through force, but you can't SAVE THE CHILDREN without thorough investigation. The game rewards patience and exploration more than quick reflexes. Take your time, read everything, examine every location.

3

NPCs Have Depth

Even minor characters like the sitting NPC or Farel's sibling Tama have backstories and motivations. The game doesn't dump exposition - you learn through context and careful attention. That's why multiple playthroughs reveal so much.

4

Save Files Are Your Friend

Create manual saves before major decision points. The game auto-saves but if you want to explore different paths efficiently, strategic saving cuts replay time from 4 hours to 30 minutes. Save before meeting Tama, before entering Viktor's house, before final confrontation.

5

The "Bad" Endings Matter

Don't just aim for the True Ending and ignore the rest. Each ending reveals different aspects of the story. The Tragic Ending shows what happens if Arya fails. Incomplete Victory shows the cost of rushing. They're worth experiencing.

6

Environmental Storytelling

Viktor's house tells a story even before you find the basement. Empty bottles, torn photos, children's drawings hidden in drawers. The game respects players who take time to examine their surroundings. Some of the best storytelling isn't in dialogue.

Why I Made This Website

After six playthroughs, I had notebooks full of choice trees, spreadsheets tracking consequences, and screenshots documenting every path. My girlfriend asked what I planned to do with all this information.

"Help other players avoid my mistakes," I said.

And that's the truth. I wasted hours killing Tama because the immediate choice felt right. I missed the children's location twice because I didn't investigate thoroughly. I restarted entire playthroughs because I made one wrong choice early on and didn't realize until the ending.

This website is everything I wish existed when I started playing. Not vague "make good choices" advice. Not clickbait "10 SECRETS the developers don't want you to know." Just honest, detailed information from someone who played the game six times and documented everything.

The calculators and tools came later, after I realized tracking all these branching paths manually was tedious. If I could build something that shows you exactly where your choices lead, other players wouldn't need to replay as much as I did.

Every guide on this site is based on real testing. When I say "spare Tama for the True Ending," it's because I killed him three times and got locked out three times. When I say "check Viktor's basement thoroughly," it's because I walked past that room twice before finding it.

No speculation. No assumptions. Just documented gameplay from someone who got way too invested in a horror game about delivery work and missing children.

If this helps even one player unlock the True Ending on their first or second try instead of their third, then the 18 hours and 47 pages of notes were worth it.

Ready to Start Your Journey?

Use the tools and guides on this site to avoid my mistakes and experience all four endings efficiently.