Patch Guide

Slay the Spire 2 V101 Power Changes

This page isolates the V101 power updates that actually change how fights read: the Arsenal and Sword Sage rewrites, the Beacon of Hope text fix, the retired Doormaker passive, and the new Hunger, Scrutiny, and Grasp package.

March 26, 2026Patch date
7Powers covered
3New entries
1Retired entries

Arsenal now pays off card creation instead of stray Colorless plays, and Sword Sage loses the old cost tax.

Beacon of Hope keeps the same co-op effect, but the misleading stack hint is gone.

Doormaker trades one retired passive for a three-part Hunger, Scrutiny, and Grasp control package.

1. Trigger rewrites

Arsenal and Sword Sage both drop the old baggage

These are functional changes, not flavor edits. Both powers now ask cleaner questions in combat than they did before V101.

Arsenal power icon
BuffCounterCard creationTrigger rewrite

Arsenal

Before

Whenever you play a Colorless card, gain 1 Strength.

Now

Whenever you create a card, gain 1 Strength.

Regent stops caring about incidental Colorless turns and starts paying off real generation lines instead.

Current text: Whenever you create a card, gain 1 Strength.

Sword Sage power icon
BuffCounterBlade supportClause removed

Sword Sage

Before

Sovereign Blade now hits 1 additional time, but its cost also rises by 1.

Now

Sovereign Blade now hits 1 additional time.

The blade payoff stays, while the ugly anti-synergy line disappears. That is simply better taste.

Current text: Sovereign Blade now hits 1 additional time.

2. Text cleanup

Beacon of Hope stops implying a stack that never existed

The effect does not change here. What changes is the tooltip lying less, which matters because players read this kind of co-op relay effect in the middle of real turns.

Beacon of Hope power icon
BuffSingleCo-op BlockBug fix

Beacon of Hope

Before

The tooltip suggested the power could stack even though the effect behaves as one state.

Now

The tooltip no longer advertises stack language.

Nothing about the co-op payoff changes. The page just stops teaching the wrong rule.

Current text: Whenever you gain Block on your turn, other players gain half that much Block.

3. Retired passive

Hunger of the Void is gone

The old Doormaker passive is not part of the live fight anymore. V101 removes it outright instead of trying to tune around it.

Hunger of the Void power icon
RemovedBoss passiveRetired

Hunger of the Void

Before

Whenever the player drew the 10th card, Doormaker gained 1 Strength.

Now

This passive no longer appears in the V101 Doormaker fight.

The boss stops hiding behind a vague draw-count gimmick and moves to explicit card, draw, and energy taxes instead.

Current text: No longer used in the current boss script.

4. New Doormaker package

Three new powers replace the old passive with a fixed control package

The replacement is much easier to read: one power taxes card quality, one taxes draw, and one taxes energy. It is nastier in a clearer way.

Hunger power icon
BuffSingleCard play taxNew power

Hunger

Before

No V100 equivalent. The old fight used Hunger of the Void instead.

Now

Whenever you play an Attack or Skill, it is Exhausted.

This attacks the real shape of the turn. Normal Attack and Skill hands get chewed up immediately.

Current text: Whenever you play an Attack or Skill, it is Exhausted.

Scrutiny power icon
BuffSingleDraw lockNew power

Scrutiny

Before

No V100 equivalent.

Now

You cannot draw additional cards during your turn.

The fight no longer asks whether you can draw the 10th card. It asks whether your turn still works once extra draw is shut off.

Current text: You cannot draw additional cards during your turn.

Grasp power icon
BuffSingleEnergy taxNew power

Grasp

Before

No V100 equivalent.

Now

The first card you play each turn costs 1 additional Energy.

This is a clean opener tax. Cheap setup cards and tight energy curves both get punished first.

Current text: The first card you play each turn costs 1 additional Energy.

5. Site sync

Where the update now lands on the site

Patch coverage is only useful if the surrounding pages stop repeating the old rules. These pages now carry the V101 follow-through tied to the power changes above.