Patch Guide
Slay the Spire 2 V101 Power Changes
This page isolates the V101 power updates that actually change how fights read: the Arsenal and Sword Sage rewrites, the Beacon of Hope text fix, the retired Doormaker passive, and the new Hunger, Scrutiny, and Grasp package.
Arsenal now pays off card creation instead of stray Colorless plays, and Sword Sage loses the old cost tax.
Beacon of Hope keeps the same co-op effect, but the misleading stack hint is gone.
Doormaker trades one retired passive for a three-part Hunger, Scrutiny, and Grasp control package.
1. Trigger rewrites
Arsenal and Sword Sage both drop the old baggage
These are functional changes, not flavor edits. Both powers now ask cleaner questions in combat than they did before V101.

Arsenal
Whenever you play a Colorless card, gain 1 Strength.
Whenever you create a card, gain 1 Strength.
Regent stops caring about incidental Colorless turns and starts paying off real generation lines instead.
Current text: Whenever you create a card, gain 1 Strength.

Sword Sage
Sovereign Blade now hits 1 additional time, but its cost also rises by 1.
Sovereign Blade now hits 1 additional time.
The blade payoff stays, while the ugly anti-synergy line disappears. That is simply better taste.
Current text: Sovereign Blade now hits 1 additional time.
2. Text cleanup
Beacon of Hope stops implying a stack that never existed
The effect does not change here. What changes is the tooltip lying less, which matters because players read this kind of co-op relay effect in the middle of real turns.
Beacon of Hope
The tooltip suggested the power could stack even though the effect behaves as one state.
The tooltip no longer advertises stack language.
Nothing about the co-op payoff changes. The page just stops teaching the wrong rule.
Current text: Whenever you gain Block on your turn, other players gain half that much Block.
3. Retired passive
Hunger of the Void is gone
The old Doormaker passive is not part of the live fight anymore. V101 removes it outright instead of trying to tune around it.

Hunger of the Void
Whenever the player drew the 10th card, Doormaker gained 1 Strength.
This passive no longer appears in the V101 Doormaker fight.
The boss stops hiding behind a vague draw-count gimmick and moves to explicit card, draw, and energy taxes instead.
Current text: No longer used in the current boss script.
4. New Doormaker package
Three new powers replace the old passive with a fixed control package
The replacement is much easier to read: one power taxes card quality, one taxes draw, and one taxes energy. It is nastier in a clearer way.

Hunger
No V100 equivalent. The old fight used Hunger of the Void instead.
Whenever you play an Attack or Skill, it is Exhausted.
This attacks the real shape of the turn. Normal Attack and Skill hands get chewed up immediately.
Current text: Whenever you play an Attack or Skill, it is Exhausted.

Scrutiny
No V100 equivalent.
You cannot draw additional cards during your turn.
The fight no longer asks whether you can draw the 10th card. It asks whether your turn still works once extra draw is shut off.
Current text: You cannot draw additional cards during your turn.

Grasp
No V100 equivalent.
The first card you play each turn costs 1 additional Energy.
This is a clean opener tax. Cheap setup cards and tight energy curves both get punished first.
Current text: The first card you play each turn costs 1 additional Energy.
5. Site sync
Where the update now lands on the site
Patch coverage is only useful if the surrounding pages stop repeating the old rules. These pages now carry the V101 follow-through tied to the power changes above.
Arsenal, Sword Sage, Beacon of Hope, Hunger, Scrutiny, and Grasp now read correctly in the searchable list.
Open page ->V101 Enemy & Boss ChangesDoormaker now lines up with Hunger, Scrutiny, and Grasp instead of the retired passive.
Open page ->V101 Card ChangesArsenal and Sword Sage stay aligned across the card and power views instead of drifting out of sync.
Open page ->