Database 3

Ancient Blessing Evaluator

Check which Ancient can appear on your route, read the blessing lanes fast, and sort the offers by the shell you are actually piloting.

7Ancients tracked
82Blessings indexed
7Ancients in view
63Best current fit

A-Grade Page Scope

Read The Blessing Lane Before You Read The Relic

The page exists to narrow Ancient choices by act timing, lane structure, and shell fit instead of flattening them into one fake tier list.

When It Helps

Best when the blessing question is still route-facing

Use it when act, area, character, focus, and solo-versus-co-op status are the variables that actually decide whether a blessing line is live.

Where It Lies

Fit score is not a universal ranking

A high score only means the visible shell and timing line up. It does not mean the blessing is always premium once future shops, removals, or off-page pivots enter the run.

Input Boundary

The page only scores visible run context

Ancient lane, character, focus, and mode are modeled. Hidden future conversions, unknown relic drops, and lines that depend on information the page cannot see are not.

How It Works

How the Ancient Blessing Evaluator Scores Blessing Fit

This evaluator filters the available Ancient blessings by your current act, area, character, and focus, then assigns a fit score based on how well each blessing's timing and lane structure aligns with the shell you are piloting. It is a narrowing tool, not a universal tier list.

Reviewed2026-03-29
How to Use It

Set your run context, then read the fit scores in order

Start by setting the Act, area, character, focus, and whether you are playing solo or co-op. The evaluator filters the blessing pool to Ancients that can appear on your route and sorts the visible blessings by how well their timing and lane structure align with the context you entered.

The fit score is a route heuristic, not a universal ranking. A blessing that scores well here is one whose timing and lane bonuses land cleanly in the current run state. A blessing that scores poorly is one whose value requires conditions that your current context does not support.

  • Change the Focus filter to shift scoring weight between combat efficiency, economy, and long-run payoff.
  • In co-op mode, team-oriented blessings receive higher weight because shared-turn value is more accessible with multiple seats.
  • The Reading Panel at the bottom of the page explains the specific scoring factors for the current filter state.
What the Fit Score Measures

Act timing, lane structure, character compatibility, and mode fit

The fit score combines four factors: whether the blessing's power peak lands in the current Act, whether the blessing lane is compatible with the character's primary game plan, whether the focus filter aligns with what the blessing provides, and whether the solo or co-op mode changes the blessing's relative value.

Blessings with high Act-timing scores are those whose payoff arrives before the Act ends. Blessings with low timing scores offer value that only fully materializes later in the run, which may still be correct depending on your planning horizon.

What It Cannot Score

Future conversions, off-page relic drops, and multi-Ancient combos

The evaluator scores each blessing independently against the visible run context. It does not know whether you have already taken a complementary blessing, whether a future event offers a conversion, or whether a relic outside the page changes the relative blessing value.

If your run has a specific multi-Ancient plan in mind, treat the individual fit scores as a sanity check on single-blessing timing rather than as a verdict on the full plan.

Maintenance Signals

Who Maintains This Page

A calculator without ownership is just a fancy guess. These signals show who maintains the tool, which live ruleset it matches, and where the responsibility boundary stops.

Maintained bySTS2 Calculator Tools Desk

Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via shwuhen@gmail.com.

Last reviewedMarch 28, 2026

Visible copy, links, and page-level signals were checked in the latest review pass.

Patch verifiedCurrent Early Access Ancient reward pool

If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.

Applies toAncient blessing act availability, reward-pool summaries, and route-fit scoring shown on this page.

Tool pages cover the math, tables, and assumptions surfaced by the current UI on this route.

DisclaimerTool output is only as honest as the current inputs and published assumptions.

Bad inputs, hidden fight modifiers, or unsupported edge cases still produce bad conclusions. The tool does not guess those for you.

Run Context

Set the run state first. A blessing that looks clean in Act 1 can be dead weight when you are already deep into Act 3.

Viewing all Acts · Any character · solo.

Best Fits Right Now

Fit score is a route heuristic. It rewards timing, deck direction, and visible tradeoffs. It is not pretending to be an absolute tier list.

Neow · Upside Core

Booming Conch

63 · Flexible
AttackOwner-boundOvergrowthUnderdocks

At the start of Elite combats, draw 2 additional cards.

  • Early timing makes immediate leverage matter more.
Neow · Upside Core

Golden Pearl

63 · Flexible
ResourcePickup-boundOvergrowthUnderdocks

Upon pickup, gain 150 Gold.

  • Early timing makes immediate leverage matter more.
Neow · Utility Branch

Neow's Talisman

63 · Flexible
Deck FlowPickup-boundOvergrowthUnderdocks

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

  • Early timing makes immediate leverage matter more.
Neow · Upside Core

New Leaf

63 · Flexible
Deck FlowPickup-boundOvergrowthUnderdocks

Upon pickup, Transform 1 card.

  • Early timing makes immediate leverage matter more.
Act 1Mother of Resurrection (Exiled)

Neow

The opening Ancient. Clean runs usually see two upside lines and one sharper bargain.

OvergrowthUnderdocks

Push tempo when an early elite route is live. Lean into sustain or cleaner economy when the opener is already stable.

  • On a fresh run, Neow offers three blessings: two upside rolls and one harsher trade.
  • The upside side starts from a fixed core and then widens through paired branches.
  • The risk side can roll bundle-heavy or solo-only relics when the run state allows it.

Upside Core

Two of the final three choices are drawn from the upside side.

8 options
Booming Conch relic icon
63 · Flexible

Booming Conch

View relic →
AttackOwner-bound

At the start of Elite combats, draw 2 additional cards.

Draw volumeElite routing
  • Early timing makes immediate leverage matter more.
Golden Pearl relic icon
63 · Flexible

Golden Pearl

View relic →
ResourcePickup-bound

Upon pickup, gain 150 Gold.

Gold economy
  • Early timing makes immediate leverage matter more.
New Leaf relic icon
63 · Flexible
Deck FlowPickup-bound

Upon pickup, Transform 1 card.

Transform effects
  • Early timing makes immediate leverage matter more.
Arcane Scroll relic icon
58 · Niche

Arcane Scroll

View relic →
UtilityOwner-bound

Upon pickup, obtain a random Rare Card to add to your Deck.

Lead Paperweight relic icon
58 · Niche

Lead Paperweight

View relic →
UtilityOwner-bound

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Lost Coffer relic icon
58 · Niche

Lost Coffer

View relic →
ResourcePickup-bound

Upon pickup, gain 1 card reward and procure 1 random potion.

Potion economy
Neow's Torment relic icon
58 · Niche

Neow's Torment

View relic →
UtilityPickup-bound

Upon pickup, add 1 Neow's Fury to your Deck.

Precise Scissors relic icon
58 · Niche

Precise Scissors

View relic →
UtilityPickup-bound

Upon pickup, remove 1 card from your Deck.

Capsule Branch

One of these can be added unless the risk roll is Large Capsule.

2 options

Suppressed when Large Capsule is the cost option.

Lava Rock relic icon
58 · Niche
UtilityOwner-bound

The Act 1 Boss drops 2 Relics.

Small Capsule relic icon
58 · Niche

Small Capsule

View relic →
UtilityOwner-bound

Upon pickup, obtain a random Relic.

Sustain Branch

One of these can be injected into the upside pool.

2 options
Nutritious Oyster relic icon
58 · Niche

Nutritious Oyster

View relic →
DefensePickup-bound

Upon pickup, raise your Max HP by 11.

Sustain
Stone Humidifier relic icon
58 · Niche

Stone Humidifier

View relic →
DefenseOwner-bound

Whenever you Rest at a Rest Site, raise your Max HP by 5.

SustainCampfire value

Utility Branch

One of these can be injected into the upside pool.

2 options
Neow's Talisman relic icon
63 · Flexible

Neow's Talisman

View relic →
Deck FlowPickup-bound

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

Upgrade leverage
  • Early timing makes immediate leverage matter more.
Pomander relic icon
63 · Flexible
Deck FlowOwner-bound

Upon pickup, Upgrade a card.

Upgrade leverage
  • Early timing makes immediate leverage matter more.

Co-op Branch

Only appears in multiplayer runs.

1 options

Multiplayer only.

Massive Scroll relic icon
24 · Locked

Massive Scroll

View relic →
UtilityOwner-boundMode locked

Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.

Co-op cards
  • This line only appears in co-op runs.

Risk Pool

Exactly one of the final choices comes from this side.

5 options
Hefty Tablet relic icon
54 · Niche

Hefty Tablet

View relic →
UtilityPickup-bound

Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.

Large Capsule relic icon
54 · Niche

Large Capsule

View relic →
AttackOwner-bound

Upon pickup, obtain 2 random Relics.

Attack pressure
Cursed Pearl relic icon
51 · Niche

Cursed Pearl

View relic →
ResourceOwner-bound

Upon pickup, receive Greed.

Gold economyCurse management
  • Early timing makes immediate leverage matter more.
  • Comes with a real tax line. Count the downside before you click it.
Leafy Poultice relic icon
51 · Niche

Leafy Poultice

View relic →
DefenseOwner-bound

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.

SustainTransform effects
  • Early timing makes immediate leverage matter more.
  • Comes with a real tax line. Count the downside before you click it.
Precarious Shears relic icon
46 · Niche

Precarious Shears

View relic →
UtilityPickup-bound

Upon pickup, remove 2 cards from your Deck and lose 16 HP.

  • Comes with a real tax line. Count the downside before you click it.

Risk Conditional

These join the risk pool only when their setup allows it.

2 options

Scroll Boxes needs valid bundles. Silver Crucible is solo only.

Scroll Boxes relic icon
59 · Niche

Scroll Boxes

View relic →
ResourceOwner-bound

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Gold economy
  • Early timing makes immediate leverage matter more.
Silver Crucible relic icon
59 · Niche

Silver Crucible

View relic →
Deck FlowOwner-bound

The first 3 card rewards you see are Upgraded.

Upgrade leverage
  • Early timing makes immediate leverage matter more.
Act 2Living Rainbow

Orobas

A three-slot Ancient that mixes safe value, discovery spikes, and starter-relic rewrites.

Hive

The cleanest Orobas pick is usually the pool that fixes your weakest axis right now. Do not ignore the starter-relic slot just because it looks weird.

  • Orobas always shows three choices: one discovery-style pick, one stable value relic, and one starter-relic conversion slot.
  • The left slot can replace the usual pool with Prismatic Gem or an off-character Sea Glass line.
  • The starter-relic slot can hard-lock if your current setup has nothing valid to transform.

Discovery Core

Exactly one of the three final offers comes from this side.

3 options
Electric Shrymp relic icon
58 · Niche

Electric Shrymp

View relic →
AttackPickup-bound

Upon pickup, Enchant a Skill with Imbued.

Skill chainsUpgrade leverage
Glass Eye relic icon
58 · Niche
UtilityOwner-bound

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Sand Castle relic icon
58 · Niche

Sand Castle

View relic →
Deck FlowPickup-bound

Upon pickup, Upgrade 6 random cards.

Upgrade leverage

Discovery Spikes

These can replace the discovery core roll.

2 options

Sea Glass rolls an off-character discovery line. Prismatic Gem is a direct high-roll.

Prismatic Gem relic icon
58 · Niche

Prismatic Gem

View relic →
ResourceOwner-bound

Gain 1 Energy at the start of each turn.

Energy burst
Sea Glass relic icon
58 · Niche
UtilityPickup-bound

See 15 cards from another character.

Cross-character access

Stable Value

Exactly one offer always comes from this pool.

3 options
Alchemical Coffer relic icon
58 · Niche

Alchemical Coffer

View relic →
ResourcePickup-bound

Upon pickup, gain 4 potion slots filled with random potions.

Potion economy
Driftwood relic icon
58 · Niche
UtilityOwner-bound

You may reroll each card reward once.

Radiant Pearl relic icon
58 · Niche

Radiant Pearl

View relic →
UtilityOwner-bound

At the start of each combat, add 1 Luminesce into your Hand.

Starter Relic Slot

Exactly one offer comes from this slot when valid.

2 options

Can lock if your current starter relic or starter deck cannot be rewritten.

Archaic Tooth relic icon
58 · Niche

Archaic Tooth

View relic →
Deck FlowOwner-bound

Upon pickup, Transform a starter card with an ancient version.

Transform effects
Touch of Orobas relic icon
58 · Niche

Touch of Orobas

View relic →
UtilityOwner-bound

Upon pickup, replace your starter Relic with an Ancient version.

Act 2Melting Dragon

Pael

Pael is the most deck-state-sensitive Ancient in the Hive. Some lines are dead unless your deck is already prepared for them.

Hive

Check your removable cards, enchant targets, and pet slot before deciding. Pael rewards players who actually count.

  • Pael always shows one body-part relic, one weighted mutation slot, and one closer slot.
  • The middle slot duplicates its active pool before adding Pael's Growth, so Wing or its conditional upgrades appear more often than Growth.
  • Pael's Legion only joins the last slot when you are not already carrying an event pet.

Body Part Core

Exactly one offer always comes from this pool.

3 options
Pael's Flesh relic icon
58 · Niche

Pael's Flesh

View relic →
ResourceOwner-bound

Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that.

Energy burst
Pael's Horn relic icon
58 · Niche

Pael's Horn

View relic →
UtilityOwner-bound

Upon pickup, add 2 Relax to your Deck.

Pael's Tears relic icon
58 · Niche

Pael's Tears

View relic →
ResourceOwner-bound

If you end your turn with unspent Energy, gain an additional 2 Energy next turn.

Energy burst

Mutation Slot

Exactly one offer comes from this weighted slot.

4 options

Pael's Claw needs at least 3 valid Goopy targets. Pael's Tooth needs at least 5 removable cards.

Pael's Claw relic icon
58 · Niche

Pael's Claw

View relic →
Deck FlowOwner-bound

Upon pickup, Enchant all Defends with Goopy.

Upgrade leverage
Pael's Growth relic icon
58 · Niche

Pael's Growth

View relic →
Deck FlowOwner-bound

Upon pickup, Enchant a card with Clone.

Upgrade leverage
Pael's Tooth relic icon
58 · Niche

Pael's Tooth

View relic →
Deck FlowPickup-bound

Upon pickup, remove 5 cards from your Deck.

Upgrade leverage
Pael's Wing relic icon
58 · Niche

Pael's Wing

View relic →
UtilityOwner-bound

You may sacrifice card rewards to Pael.

Closer Slot

Exactly one offer comes from this slot.

3 options

Pael's Legion only appears when no event pet is already present.

Pael's Blood relic icon
58 · Niche

Pael's Blood

View relic →
Deck FlowOwner-bound

At the start of your turn, draw 1 additional card.

Draw volume
Pael's Eye relic icon
58 · Niche

Pael's Eye

View relic →
Deck FlowOwner-bound

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Exhaust payoffs
Pael's Legion relic icon
58 · Niche

Pael's Legion

View relic →
DefenseOwner-bound

Doubles Block gained from a card, then goes to sleep for 2 turns.

Block engine
Act 2It Which Feeds the Fire

Tezcatara

Tezcatara hands out one relic from each lane, so the read is about lane quality more than roll count.

Hive

The cleanest Tezcatara choices usually come from spotting which lane matches your route: immediate upgrades, stable scaling, or pickup bursts.

  • Tezcatara always shows exactly one option from each of three pools.
  • The first lane is immediate comfort and pickup tempo.
  • The second lane leans into scaling engines and setup-heavy snowball relics.
  • The third lane is the swingiest, with route warps and pickup bursts.

Warm Start

One final choice always comes from this pool.

3 options
Nutritious Soup relic icon
58 · Niche

Nutritious Soup

View relic →
Deck FlowOwner-bound

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Upgrade leverage
Very Hot Cocoa relic icon
58 · Niche

Very Hot Cocoa

View relic →
ResourceOwner-bound

Start each combat with an additional 4 Energy.

Energy burst
Yummy Cookie relic icon
58 · Niche

Yummy Cookie

View relic →
Deck FlowPickup-bound

Upon pickup, Upgrade 4 cards.

Upgrade leverage

Slow Burn

One final choice always comes from this pool.

4 options
Biiig Hug relic icon
58 · Niche
Deck FlowOwner-bound

Upon pickup, remove 4 cards from your Deck.

Shuffle loopsDraw volume
Seal of Gold relic icon
58 · Niche

Seal of Gold

View relic →
ResourceOwner-bound

At the start of your turn, spend 5 Gold to gain 1 Energy.

Energy burstGold economy
Storybook relic icon
58 · Niche
UtilityOwner-bound

Upon pickup, add 1 Brightest Flame to your Deck.

Toasty Mittens relic icon
58 · Niche

Toasty Mittens

View relic →
Deck FlowOwner-bound

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Exhaust payoffsShuffle loopsDraw volume

Wild Slot

One final choice always comes from this pool.

3 options
Golden Compass relic icon
58 · Niche

Golden Compass

View relic →
UtilityPickup-bound

Upon pickup, replace the Act 2 Map with a single special path.

Pumpkin Candle relic icon
58 · Niche

Pumpkin Candle

View relic →
ResourcePickup-bound

Gain 1 Energy at the start of each turn.

Energy burst
Toy Box relic icon
58 · Niche
UtilityPickup-bound

Upon pickup, obtain 4 Wax Relics.

Act 3Serendipity Incarnate

Nonupeipe

A polished Act 3 Ancient that mostly offers clean stat lines, consistency, and finishing polish.

Glory

Nonupeipe is the place to smooth a winning deck. If your shell already works, take the relic that sharpens its best combat pattern.

  • Nonupeipe shuffles a refined nine-relic pool and shows three of them.
  • Beautiful Bracelet only joins the pool when at least four cards can take Swift.
  • There are no split lanes here; this is a clean best-of-three read.

Refined Pool

Three offers are drawn from this pool after a shuffle.

10 options
Blessed Antler relic icon
62 · Flexible

Blessed Antler

View relic →
Deck FlowOwner-bound

Gain 1 Energy at the start of each turn.

Energy burstShuffle loopsDraw volume
  • Late fights reward blessings that change combat output now.
Diamond Diadem relic icon
62 · Flexible

Diamond Diadem

View relic →
AttackOwner-bound

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

Attack pressure
  • Late fights reward blessings that change combat output now.
Beautiful Bracelet relic icon
58 · Niche

Beautiful Bracelet

View relic →
Deck FlowOwner-bound

Upon pickup, choose 3 cards in your Deck.

Upgrade leverage
Brilliant Scarf relic icon
58 · Niche

Brilliant Scarf

View relic →
ResourceOwner-bound

The 5th card you play each turn is free.

Energy burst
Delicate Frond relic icon
58 · Niche

Delicate Frond

View relic →
ResourceOwner-bound

At the start of each combat, fill all empty potion slots with random potions.

Potion economy
Fur Coat relic icon
58 · Niche
UtilityOwner-bound

Upon pickup, mark 7 random combats.

Glitter relic icon
58 · Niche
Deck FlowOwner-bound

Enchant all card rewards with Glam.

Upgrade leverage
Jewelry Box relic icon
58 · Niche

Jewelry Box

View relic →
UtilityPickup-bound

Upon pickup, add 1 Apotheosis to your Deck.

Looming Fruit relic icon
58 · Niche

Looming Fruit

View relic →
DefensePickup-bound

Upon pickup, raise your Max HP by 31.

Sustain
Signet Ring relic icon
55 · Niche

Signet Ring

View relic →
ResourceOwner-bound

Upon pickup, gain 999 Gold.

Gold economy
  • Late routes usually give less time to convert slow value.
Act 3Khimera King

Tanx

Tanx is blunt: weaponize the deck, upgrade the attack shell, and end fights faster.

Glory

If the deck already attacks well, Tanx usually offers the cleanest Act 3 snowball. If the deck wins through powers or passive damage, be more selective.

  • Tanx shuffles a weapon pool and shows any three of them.
  • Tri-Boomerang only joins the pool when at least three cards can take Instinct.
  • There are no guaranteed lanes, just three shuffled weapons.

Weapon Pool

Three offers are drawn from this pool after a shuffle.

10 options
Crossbow relic icon
62 · Flexible
AttackOwner-bound

At the start of your turn, add a random Attack into your Hand.

Energy burstAttack pressure
  • Late fights reward blessings that change combat output now.
Iron Club relic icon
62 · Flexible
Deck FlowOwner-bound

Every 4 cards you play, draw 1 card.

Draw volume
  • Late fights reward blessings that change combat output now.
Spiked Gauntlets relic icon
62 · Flexible

Spiked Gauntlets

View relic →
AttackOwner-bound

Gain 1 Energy at the start of each turn.

Energy burstPower lines
  • Late fights reward blessings that change combat output now.
Tri-Boomerang relic icon
62 · Flexible

Tri-Boomerang

View relic →
AttackOwner-bound

Choose 3 Attacks in your Deck.

Attack pressureUpgrade leverage
  • Late fights reward blessings that change combat output now.
Claws relic icon
58 · Niche
Deck FlowOwner-bound

Upon pickup, Transform up to 6 cards into Maul.

Transform effects
Sai relic icon
58 · Niche
DefenseOwner-bound

At the start of your turn, gain 7 Block.

Block engine
Tanx's Whistle relic icon
58 · Niche

Tanx's Whistle

View relic →
UtilityOwner-bound

Upon pickup, add 1 Whistle to your Deck.

Throwing Axe relic icon
58 · Niche

Throwing Axe

View relic →
UtilityOwner-bound

The first card you play each combat is played an extra time.

War Hammer relic icon
58 · Niche

War Hammer

View relic →
AttackOwner-bound

Whenever you kill an Elite, Upgrade 4 random cards.

Upgrade leverageElite routing
Meat Cleaver relic icon
55 · Niche

Meat Cleaver

View relic →
UtilityOwner-bound

You may Cook at Rest Sites.

Campfire value
  • Late routes usually give less time to convert slow value.
Act 3The First Demon

Vakuu

Vakuu trades power for clean costs. The page matters because the hidden tax is often the real decision.

Glory

Take Vakuu when the relic meaningfully changes how the next few fights play. If the tax line is ugly, walk away.

  • Vakuu always shows one relic from each of three contract pools.
  • The middle pool includes a max-HP cut on Distinguished Cape.
  • The strongest Vakuu picks are usually the ones your deck can absorb immediately.

Contract Pool I

Exactly one final offer comes from this pool.

3 options
Fiddle relic icon
59 · Niche
Deck FlowOwner-bound

At the start of each turn, draw 2 additional cards.

Draw volume
  • Late fights reward blessings that change combat output now.
Blood-Soaked Rose relic icon
55 · Niche

Blood-Soaked Rose

View relic →
ResourcePickup-bound

Upon pickup, add 1 Enthralled to your Deck.

Energy burstCurse management
Whispering Earring relic icon
55 · Niche

Whispering Earring

View relic →
ResourceOwner-bound

Gain 1 Energy at the start of each turn.

Energy burst

Contract Pool II

Exactly one final offer comes from this pool.

3 options

Distinguished Cape also cuts max HP by 9.

Distinguished Cape relic icon
47 · Niche

Distinguished Cape

View relic →
DefensePickup-bound

Upon pickup, lose 9 Max HP.

Sustain
  • Comes with a real tax line. Count the downside before you click it.
Preserved Fog relic icon
47 · Niche

Preserved Fog

View relic →
UtilityOwner-bound

Upon pickup, remove 3 cards from your Deck.

  • Comes with a real tax line. Count the downside before you click it.
Sere Talon relic icon
47 · Niche

Sere Talon

View relic →
UtilityPickup-bound

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

Curse management
  • Comes with a real tax line. Count the downside before you click it.

Contract Pool III

Exactly one final offer comes from this pool.

4 options
Choices Paradox relic icon
59 · Niche

Choices Paradox

View relic →
Deck FlowOwner-bound

At the start of each combat, add 1 of 5 random cards into your Hand.

Retain timing
  • Late fights reward blessings that change combat output now.
Jeweled Mask relic icon
59 · Niche

Jeweled Mask

View relic →
Deck FlowOwner-bound

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Energy burstPower linesShuffle loops
  • Late fights reward blessings that change combat output now.
Music Box relic icon
59 · Niche
AttackOwner-bound

Create an Ethereal copy of the first Attack you play each turn.

Attack pressureTransform effects
  • Late fights reward blessings that change combat output now.
Lord's Parasol relic icon
52 · Niche

Lord's Parasol

View relic →
ResourceOwner-bound

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Gold economy
  • Late routes usually give less time to convert slow value.

How to Read the Evaluator

Read the lane before the relic

The lane structure matters. Some Ancients guarantee one pick from each pool, while others hide the real value behind weighted rolls or mode checks.

Score is about fit, not fantasy

The score is deliberately biased toward what your route can cash in now. A clean premium line in Act 1 can become dead cardboard if the deck already solved that problem.

Respect visible taxes

Max HP cuts, co-op locks, and deck-state requirements are where players throw runs. If a blessing asks for a cost, assume the cost matters.