Keep Toy Box runs readable. Set how many combats you have already finished, list the Wax relics that are still alive, and this page will tell you which one disappears next.
4Wax relics granted
3Combats per melt
12Combats before empty
4Wax relics expected now
A-Grade Page Scope
Toy Box Tracking Fails The Moment The Snapshot Is Wrong
This tracker is deliberately simple because the real question is simple: which Wax relic melts next once the current order and completed combats are honest.
When It Helps
Best for mid-run Toy Box bookkeeping
Use it when you need to recover the current melt order, confirm how many live Wax relics should remain, or keep the countdown clean room by room.
Where It Lies
Bad order in means bad melt order out
If the relic list is entered in the wrong order or the completed combat count is off by one, the tracker will stay consistently wrong instead of rescuing the mistake.
Input Boundary
Count only combats after Toy Box, and only live Wax relics
The page assumes every third completed combat melts the first remaining Wax relic. It does not infer skipped rooms, events, or relics that were already lost before your snapshot.
How It Works
How the Wax Relic Tracker Calculates the Next Melt
This tracker counts completed combats from your Toy Box pickup, divides by three, and maps each third combat to the melt of the next Wax relic in your entered order. Every input matters: the relic order, the combat count, and whether a given fight actually qualifies as a combat for Toy Box purposes.
Reviewed2026-03-29
How to Use It
Enter the Wax relics in the order you received them
Add each Wax relic in the exact order you picked it up — order determines which relic melts when. Then set the current combat count since you picked up the Toy Box relic. The tracker will show you which relic melts next, how many combats remain until it melts, and the full schedule for all Wax relics currently queued.
Update the combat count after each fight that qualifies as a Toy Box combat. Not every room counts: most events and merchants do not advance the counter, but standard fights, elites, and bosses do. If you are unsure whether a room counted, check the counter before and after.
Add relics in pickup order — the first one added is the first one to melt.
Only fights that advance the Toy Box counter progress the melt schedule.
The tracker counts from zero at Toy Box pickup, not from the start of the run.
Melted relics are removed from the schedule; re-enter if you pick up new Wax relics.
What It Models
Melt schedule based on Toy Box combat counter intervals
The Toy Box relic melts the next Wax relic in inventory every three qualifying combats. The tracker divides your current combat count by three and maps each complete interval to one melt event. It then projects forward to show at which combat count each remaining Wax relic will melt, given the current queue order.
The projected melt turns are deterministic once the queue order and current count are set — there is no variance in the mechanic itself. The uncertainty is only in predicting how many more combats you will take before each melt point, which depends on route choices you have not yet made.
Where It Stops
Route prediction and relic value are outside the tracker
The tracker calculates when each relic melts; it does not evaluate whether that is a good outcome for your run. Some Wax relics are worth keeping as long as possible, and some are obstacles whose early melt is a benefit. That judgment requires knowing your specific run state and win condition.
The tracker also does not predict how many combats remain before the boss, whether you will take an optional elite, or whether an event room will give you a new Wax relic partway through. Use the projected melt schedule as a planning reference and update the combat count as the run progresses.
Maintenance Signals
Who Maintains This Page
A calculator without ownership is just a fancy guess. These signals show who maintains the tool, which live ruleset it matches, and where the responsibility boundary stops.
Maintained bySTS2 Calculator Tools Desk
Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.
Responsible editorSTS2 Calculator Site Operator
Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via shwuhen@gmail.com.
Last reviewedMarch 28, 2026
Visible copy, links, and page-level signals were checked in the latest review pass.
Patch verifiedCurrent Early Access Wax relic tracker data
If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.
Applies toToy Box Wax relic order, melt timing, and remaining-fight tracking entered into this route.
Tool pages cover the math, tables, and assumptions surfaced by the current UI on this route.
DisclaimerTool output is only as honest as the current inputs and published assumptions.
Bad inputs, hidden fight modifiers, or unsupported edge cases still produce bad conclusions. The tool does not guess those for you.
If you start mid-run, set the combat count first and add the Wax relics that are still on your relic bar right now. From there, every third completed combat burns the first remaining entry, which is why the list order matters.
Manual edits set a fresh snapshot. The combat buttons are the clean way to keep the tracker moving room by room.
Completed combats0 / 12
Count every completed combat after you take Toy Box.
Next meltAfter combat 3
The next checkpoint is 3 combats away. Add the live Wax relics to see who gets hit.
Current cycle0 / 3
A new 3-combat cycle has started. The next completed combat moves the counter to 1.
Listed live relics0 tracked
At 0 completed combats, 4 Wax relics should still remain.
The live list is short
This combat count expects 4 remaining Wax relics, but only 0 are listed. Add 4 more if you want a full future schedule.
No live Wax relics listed.
Add the Wax relics that are still visible in your current run and keep them in melt order.
Melt Schedule
The checkpoints never change: 3, 6, 9, and 12 completed combats. What changes is which live Wax relic is sitting on each future checkpoint.
Combat 3
First melt
Next
After your third completed combat with Toy Box, the first remaining Wax relic melts.
Future checkpoint is open
Add the matching live Wax relic if you want this melt window to show a name instead of a placeholder.
Combat 6
Second melt
Upcoming
After your sixth completed combat, the next remaining Wax relic melts.
Future checkpoint is open
Add the matching live Wax relic if you want this melt window to show a name instead of a placeholder.
Combat 9
Third melt
Upcoming
After your ninth completed combat, the third remaining Wax relic melts.
Future checkpoint is open
Add the matching live Wax relic if you want this melt window to show a name instead of a placeholder.
Combat 12
Final melt
Upcoming
After your twelfth completed combat, the last Wax relic melts and Toy Box is fully spent.
Future checkpoint is open
Add the matching live Wax relic if you want this melt window to show a name instead of a placeholder.
Mechanics Explained
Wax relic tracking is just a fixed schedule plus a live order. Strip away the noise and the mechanic stays readable.
Set the current snapshot first
If you start tracking late, enter how many combats you have already finished since taking Toy Box, then add only the Wax relics that are still on your relic bar. The tracker does not need the relics that have already melted.
One melt every third completed combat
Toy Box advances once per completed combat. The melt check happens after combat ends, not at the start of the next room. Every third completed combat resolves one melt, then the cycle starts over until all four Wax relics are gone.
Order matters more than names
The next melt always targets the first remaining Wax relic. Keep the list below in the same left-to-right order as your current relic bar, because that order is what decides which relic disappears next.
FAQ
The common mistakes are always the same: forgetting to count a finished combat, keeping the relics in the wrong order, or expecting a melted relic to keep working.
Do hallway fights, elites, and bosses all count?
Yes. Any completed combat advances Toy Box by one. The melt check happens after that combat ends.
What happens when a Wax relic melts?
It becomes a disabled relic and stops working. The next melt then moves on to the first remaining Wax relic.
Can I start tracking in the middle of a run?
Yes. Set the completed combat count to your current number, then list only the Wax relics that are still active right now.
Why does the tracker care about relic order?
Because future melts do not pick a random Wax relic. They always take the first remaining one, so the visible order is the whole point of the tracker.