A-Grade Guide Scope
How To Use The The Regent Guide
This page should explain the class plan, the package priorities, and the act pressure points without pretending one static guide can script every run.
Read the class plan before you chase one premium hit
Use this page when the real question is how The Regent wins, which core cards and relics matter, and what act checkpoints punish lazy drafting.
A guide stops helping when you treat it like fixed pick order
Patch shifts, relic spikes, and route pressure can all move the best line away from the default shell. One long page should frame judgment, not fake certainty.
Switch to a calculator once the room asks for numbers
This guide covers package fit and route logic. If the next decision is exact HP, damage, draft, or campfire math, use the linked tools instead of forcing precision out of the guide.
This guide is tied to the current Early Access strategy cycle
Current Early Access character-guide cycle. If a patch moves the draft incentives, starter shell, or route math hard enough, the guide gets revised instead of pretending one old summary still fits every room.
Find The First Good Spend
Regent begins with Stars, but the early run can still stumble if those Stars are floating. Draft the first card that converts them into reliable tempo before you chase the louder payoffs.













